如何检测如果两个左右按键都推?(How do I detect if both left and r

2019-09-20 21:48发布

我想有超过一控三个鼠标操作:左,右和两者。

我有左,右,我目前使用的第三中间的按钮,但很好奇我怎么能使用左,按下左右键一起,对于用户有没有中键鼠标的情况。 这将在定制控件的onmousedown事件的方法来处理。

UPDATE审查建议的答复后,我需要澄清的是什么,我试图做的是采取在MouseDown事件上的鼠标点击动作(实际上onmousedown事件控制的方法)。 因为它看起来.NET总会提出两个MouseDown事件中,被点击两个鼠标上的左右键时(每个按钮),我猜这样做,这将是要么做一些低级别的Windows消息的唯一途径管理或实施某种形式的MouseDown之后的动作延迟执行的。 最后,它只是简单的方式使用鼠标中键。

现在,如果动作发生在的MouseUp,然后Gary的或NOS的建议将工作做好。

在这个问题上的任何进一步的见解,将不胜感激。 谢谢!

Answer 1:

总是有“自己动手”的方法:

只记得按下按钮和释放状态。 在onmousedown事件你只需记得按下按钮,并在OnMouseUp只是检查按钮都想起了什么,以及清除状态的按钮。

你需要一些逻辑按钮被释放后不能做几个动作。 就像是

MouseButtons buttonPressed;
..

void OnMouseDown(MouseEventArgs e) 
{
   buttonPressed |= e.Button;
}


void OnMouseUp(MouseEventArgs e) 
{
  if(!doneAction) {
    if((buttonPressed & MouseButtons.Right == MouseButtons.Right 
       && buttonPressed & MouseButtons.Left == MouseButtons.Left)
       || buttonPressed & MouseButtons.Middle== MouseButtons.Middle) {
       DoMiddleAction();
       doneAction = true;
    } else if(check Right button , etc.) {
       .... 
    }
  }

  buttonpressed &= ~e.Button;
  if(buttonpressed == None)
      doneAction = false;

}


Answer 2:

我个人使用MouseUpMouseDown事件更清洁的方式来处理它,避免互操作。 基本上这个代码使用静态类来保存两个按钮,并通过检查可以判断羯羊两种状态实际上下来。

using System.Windows.Forms;

namespace WindowsFormsApplication1
{

    public static class MouseButtonStatus
    {
        static bool RightButton;
        static bool LeftButton;

        public static bool RightButtonPressed
        {
            get
            {
                return RightButton;
            }
            set
            {
                RightButton = value;
            }
        }

        public static bool LeftButtonPressed
        {
            get
            {
                return LeftButton;
            }
            set
            {
                LeftButton = value;
            }
        }


    }


    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        public void HandleButtons(bool LeftPressed, bool RightPressed)
        {
            if(LeftPressed && RightPressed)
            {
                //BOTH ARE PRESSED
            }
            else if(LeftPressed)
            {
                //LEFT IS PRESSED
            }
            else if(RightPressed)
            {
                //RIGHT IS PRESSED
            }
            else
            {
                //NONE ARE PRESSED
            }
        }

        private void Form1_MouseDown(object sender, MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                MouseButtonStatus.LeftButtonPressed = true;
            }
            if(e.Button == MouseButtons.Right)
            {
                MouseButtonStatus.RightButtonPressed = true;
            }

            HandleButtons(MouseButtonStatus.LeftButtonPressed, MouseButtonStatus.RightButtonPressed);
        }

        private void Form1_MouseUp(object sender, MouseEventArgs e)
        {
            if(e.Button == MouseButtons.Left)
            {
                MouseButtonStatus.LeftButtonPressed = false;
            }
            if(e.Button == MouseButtons.Right)
            {
                MouseButtonStatus.RightButtonPressed = false;
            }

            HandleButtons(MouseButtonStatus.LeftButtonPressed, MouseButtonStatus.RightButtonPressed);
        }



    }
}


Answer 3:

不知道是否有一个本地.NET的方式来做到这一点,但如果你满意的P / Invoke,您可以使用函数GetKeyState或GetAsyncKeyState是这样的:

[DllImport("user32.dll")]
public static extern short GetKeyState(int nVirtKey);

if (GetKeyState((int)Keys.LButton) < 0 && GetKeyState((int)Keys.RButton) < 0)
{
    // Both buttons are pressed.
}


Answer 4:

是不是“中”同为“左,右在一起”? 至少这是我从什么地方还记得,但那是从回来的路上,当我有没有滚轮按钮两粒扣鼠...



Answer 5:

根据我从其他的答案了解到,我能得到这个工作。 我张贴在这里的情况下,解决方案的一些人需要它。

我创建了一个组件,MouseDownManager,我MouseDown事件中调用。 它跟踪刚按下按钮,决定了我们是为了有一个“既”按钮按下事件等什么按钮,然后启动一个定时器,以等待按钮。 如果在规定时间内,按下正确的按钮,该MouseDownManager提出了相应的“两个”按钮按下事件。 否则,它提出了一个适当的单一按钮事件。 在窗体上,我处理MouseDownManager的MouseDown事件承担翻译的鼠标点击动作。

我现在能不能别再上的表单/控制此组件,我可以给一个“既”点击反应。

感谢您搞清楚了这一点帮助。

/// <summary>
/// Manage mouse down event to enable using both buttons at once.
/// I.e. allowing the pressing of the right and left mouse
/// buttons together.
/// </summary>
public partial class MouseDownManager : Component
{

  /// <summary>
  /// Raised when a mouse down event is triggered by this
  /// component.
  /// </summary>
  public event EventHandler<MouseEventArgs> MouseDown;

  protected virtual void OnMouseDown( MouseEventArgs e )
  {
    if (this.MouseDown != null)
    {
      this.MouseDown( this, e );
    }
  }

  public MouseDownManager()
  { 
    //-- the timer was dropped on the designer, so it
    //   is initialized by InitializeComponent.
    InitializeComponent();
  }

  /// <summary>
  /// Defines the interval that the timer will wait for the other
  /// click, in milliseconds.
  /// </summary>
  public int BothClickInterval
  {
    get
    {
      return this.tmrBothInterval.Interval;
    }
    set
    {
      this.tmrBothInterval.Interval = value;
    }
  }

  private MouseButtons _virtualButton = MouseButtons.Middle;

  /// <summary>
  /// Defines the button that is sent when both buttons are
  /// pressed. This can be either a single button (like a middle
  /// button) or more than one button (like both the left and
  /// right buttons.
  /// </summary>
  public MouseButtons VirtualButton
  {
    get
    {
      return _virtualButton;
    }
    set
    {
      _virtualButton = value;
    }
  }

  private MouseEventArgs _originalArgs;

  /// <summary>
  /// Defines the original mouse event arguments that is associated
  /// with the original press.
  /// </summary>
  private MouseEventArgs OriginalArgs
  {
    get
    {
      return _originalArgs;
    }
    set
    {
      _originalArgs = value;
    }
  }

  private MouseButtons _waitButton = MouseButtons.None;

  /// <summary>
  /// Defines the button that we are waiting on, for there to be a
  /// both button click.
  /// </summary>
  private MouseButtons WaitButton
  {
    get
    {
      return _waitButton;
    }
    set
    {
      _waitButton = value;
    }
  }

  /// <summary>
  /// Manage a mouse button being depressed.
  /// </summary>
  /// <remarks>
  /// This will instigate one of two actions.  If there is no
  /// current wait button, this will set the appropriate wait
  /// button (if the button pressed was the left button, then we
  /// are waiting on the right button) and start a timer. If the
  /// wait button is set, but this isn't that button, then the wait
  /// button is updated and the timer restarted.  Also, this will
  /// trigger the waiting event.  If it is the wait button, then
  /// the appropriate event is raised for a "both" button press.
  /// </remarks>
  public void ManageMouseDown( MouseEventArgs mouseArgs )
  {
    //-- Is the the button we are waiting for?
    if (mouseArgs.Button == this.WaitButton)
    {
      //-- Turn off timer.
      this.ClearTimer();

      //-- Create new mouse event args for our virtual event.
      MouseEventArgs bothArgs = new MouseEventArgs( this.VirtualButton
                                                  , mouseArgs.Clicks
                                                  , mouseArgs.X
                                                  , mouseArgs.Y
                                                  , mouseArgs.Delta );

      //-- Raise the mouse down event.
      this.OnMouseDown( bothArgs );
    }
    else
    {
      //-- Clear timer
      this.ClearTimer();

      //-- If we were waiting for a button, then
      //   fire the event for the original button.
      if (this.WaitButton != MouseButtons.None)
      {
        this.OnMouseDown( this.OriginalArgs );
      }

      //-- Cache the original mouse event args.
      MouseEventArgs newMouseArgs = new MouseEventArgs( mouseArgs.Button
                                                      , mouseArgs.Clicks
                                                      , mouseArgs.X
                                                      , mouseArgs.Y
                                                      , mouseArgs.Delta );
      this.OriginalArgs = newMouseArgs;

      //-- Reset to wait for the appropriate next button.
      switch (mouseArgs.Button)
      {
        case MouseButtons.Left:
          this.WaitButton = MouseButtons.Right;
          break;
        case MouseButtons.Right:
          this.WaitButton = MouseButtons.Left;
          break;
        default:
          this.WaitButton = MouseButtons.None;
          break;
      }

      //-- Start timer
      this.tmrBothInterval.Enabled = true;
    }
  }

  /// <summary>
  /// Raise the event for the button that was pressed initially
  /// and turn off the timer.
  /// </summary>
  private void tmrBothInterval_Tick( object sender, EventArgs e )
  {
    //-- Turn off the timer.
    this.tmrBothInterval.Enabled = false;

    //-- Based on the original button pressed, raise
    //   the appropriate mouse down event.
    this.OnMouseDown( this.OriginalArgs );

    //-- Clear timer.
    this.ClearTimer();
  }

  /// <summary>
  /// Clear the timer and associated variables so we aren't waiting
  /// for the second click.
  /// </summary>
  private void ClearTimer()
  {
    //-- Turn off the timer.
    this.tmrBothInterval.Enabled = false;

    //-- Clear the wait button.
    this.WaitButton = MouseButtons.None;

    //-- Clear the original args
    this.OriginalArgs = null;
  }
}

/// <summary>
/// Just the mouse code from the control needing the functionality.
/// </summary>
public class MyControl: Control
{
  /// <summary>
  /// Handle the mouse down event. This delegates the actual event
  /// to the MouseDownManager, so we can capture the situation
  /// where both buttons are clicked.
  /// </summary>
  protected override void OnMouseDown( MouseEventArgs e )
  {
    this.mdmMain.ManageMouseDown( e );
  }

  /// <summary>
  /// Process the mouse down event.
  /// </summary>
  private void mdmMain_MouseDown( object sender, MouseEventArgs e )
  {
    //-- Get the reported button state.
    MouseButtons mouseButton = e.Button;

    //-- Execute logic based on button pressed, which now can include
    //   both the left and right together if needed....
  }
}


文章来源: How do I detect if both left and right buttons are pushed?