How would I go about making an image fade in and then out? I know an easy way to accomplish this is to just make several images with different opacities.
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问题:
回答1:
Use an AlphaComposite when painting the image:
import java.awt.AlphaComposite;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class FadeIn extends JPanel implements ActionListener {
Image imagem;
Timer timer;
private float alpha = 0f;
public FadeIn() {
imagem = new ImageIcon("???.jpg").getImage();
timer = new Timer(100, this);
timer.start();
}
// here you define alpha 0f to 1f
public FadeIn(float alpha) {
imagem = new ImageIcon("???.jpg").getImage();
this.alpha = alpha;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
alpha));
g2d.drawImage(imagem, 0, 0, null);
}
public static void main(String[] args) {
JFrame frame = new JFrame("Fade out");
frame.add(new FadeIn());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(420, 330);
// frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void actionPerformed(ActionEvent e) {
alpha += 0.05f;
if (alpha >1) {
alpha = 1;
timer.stop();
}
repaint();
}
}
回答2:
Manipulate alpha value using deltaTime. So, in a given period of time you can fade in and out.
To fade out, you can start alphaValue from 1 and in every render call, subtract .1 until it reaches 0. For fade in, start with 0 and in every render call add .1 to the alphaValue until it reaches 1.