I'm attempting to P Invoke a C library for use on a Xamarin android app.
Consider the following C structure:
typedef struct
{
bool myBool;
myOtherStruct sOtherStruct;
int myInt;
float myFloat;
float myFloatArray[1024];
float myFloatArray2[1024];
float myFloatArray3[20];
float myFloatArray4[30];
} sMyStruct;
This is called using the following function:
unsigned int initialise(sMyStruct* a_pMyStruct)
I've put this into a C# structure:
[StructLayout(LayoutKind.Sequential)]
public unsafe struct SMyStruct
{
bool myBool;
myOtherStruct sOtherStruct;
int myInt;
float myFloat;
public fixed float myFloatArray[1024];
public fixed float myFloatArray2[1024];
public fixed float myFloatArray3[20];
public fixed float myFloatArray4[30];
public unsafe float[] MyFloatArray
{
get
{
fixed (float* ptr = myFloatArray)
{
float[] array = new float[1024];
Marshal.Copy((IntPtr)ptr, array, 0, 1024 * sizeof(float));
return array;
}
}
}
public SMyStruct (bool MyBool, myOtherStruct otherStruct, int MyInt, float MyFloat)
{
myBool = MyBool;
sOtherStruct = myOtherStruct;
myInt = MyInt;
myFloat = MyFloat;
}
Here's my function in C# to invoke this:
[DllImport("libMylib")]
private static extern unsafe uint initialise(SMyStruct* a_pMyStruct);
I then call this function with:
public unsafe void init ()
{
SMyStruct initStruct;
uint result = initialise(&initStruct);
}
So what happens is the C function will return my structure with A LOT of data. I then pass the structure again into another C routine which uses these parameters for the rest of the program.
My issue is how do I get the float array data back into the correct structure variable so that I can pass it again? At current my code has been based on these questions: Marshalling float Array to c# and Marshalling complex struct to c#
But I've not managed to code this so I can pass the float array back to my struct without even seeing a compiler error (let alone failing when I test it!)
How do I get the float array data into my structure?
EDIT After a couple of answers and comments, I'm adding what I was doing initially to try and add some clarity.
I get a compiler error when rather than using the "public unsafe float[]..." routine above I do this (within the struct):
public SMyStruct (bool MyBool, myOtherStruct otherStruct, int MyInt, float MyFloat, float* MyFloatArray, float* MyFloatArray2, float* MyFloatArray3, float* MyFloatArray4)
{
myBool = MyBool;
sOtherStruct = myOtherStruct;
myInt = MyInt;
myFloat = MyFloat;
myFloatArray = MyFloatArray;
myFloatArray2 = MyFloatArray2;
myFloatArray3 = MyFloatArray3;
myFloatArray4 = MyFloatArray4;
}
With this code I get the error "You cannot use fixed size buffers contained in unfixed expressions. Try using the fixed statement" At this point I attempted to use the copy routine instead.
What I want is to ensure the fields myFloatArray, myFloatArray2 etc. to be populated with whatever the initialise function returns. FYI myBool, sOtherStruct etc. are populated as I expect.