I have an Android App, which shows a "Splash Screen" for 3 seconds. After that, the MainActivity gets loaded.
Unfortunately the MainActivity takes additional ~4 seconds to load. On first startup even longer. However when the App is loaded, everything runs smooth.
Now how can I achieve it, that the MainActivity gets loaded, during the display of the Splash Screen? It just should display an image until the whole thing loaded completely.
I have read about Async-Task, but I'm not sure where to put it and how to use it properly. Can someone help me please?
SplashScreen.java
public class SplashScreen extends Activity {
private static int SPLASH_TIME_OUT = 3000;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_startup);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
Intent i = new Intent(SplashScreen.this, MainActivity.class);
startActivity(i);
finish();
}
}, SPLASH_TIME_OUT);
}
}
MainActivity.java
public class MainActivity extends Activity implements OnClickListener, MediaController.MediaPlayerControl {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//Some heavy processing
//starting services
//starting Google Text to Speech
//and so on...
}
}
If there are no specific constraints about the time the splash screen should be shown, you could use the AsyncTask
in the following way:
public class SplashScreen extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_startup);
startHeavyProcessing();
}
private void startHeavyProcessing(){
new LongOperation().execute("");
}
private class LongOperation extends AsyncTask<String, Void, String> {
@Override
protected String doInBackground(String... params) {
//some heavy processing resulting in a Data String
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.interrupted();
}
}
return "whatever result you have";
}
@Override
protected void onPostExecute(String result) {
Intent i = new Intent(SplashScreen.this, MainActivity.class);
i.putExtra("data", result);
startActivity(i);
finish();
}
@Override
protected void onPreExecute() {}
@Override
protected void onProgressUpdate(Void... values) {}
}
}
If the resulting data if of another nature than a String you could put a Parcelable
Object as an extra to your activity. In onCreate
you can retrieve the data with:
getIntent().getExtras.getString('data');
You should not be creating a new thread on startup, instead you should create a view that does not have to wait for your resources to load, as detailed in this article: Splash Screens the Right Way.
As stated in the article, you should create a layer-list
drawable instead of a layout
XML file:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Fill the background with a solid color -->
<item android:drawable="@color/gray"/>
<!-- Place your bitmap in the center -->
<item>
<bitmap
android:gravity="center"
android:src="@mipmap/ic_launcher"/>
</item>
</layer-list>
Then create a theme using the drawable file as a background. I use the background
attribute instead of the windowBackground
attribute as suggested in the article, because background
takes the status and navigation bars into account, centering the drawable better. I also set windowAnimationStyle
to null
so that the splash screen does not animate the transition to the MainActivity
:
<resources>
<!-- Base application theme -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
</style>
<!-- Splash Screen theme -->
<style name="SplashTheme" parent="Theme.AppCompat.NoActionBar">
<item name="android:background">@drawable/background_splash</item>
<item name="android:windowAnimationStyle">@null</item>
</style>
</resources>
Then declare your theme in the manifest for your SplashActivity
:
<activity android:name=".SplashActivity"
android:theme="@style/SplashTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
And finally all you have to do in your SplashActivity
is start your MainActivity
, and the splash screen will only show for as long as it takes for your app to configure:
public class SplashActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Intent intent = new Intent(this, MainActivity.class);
startActivity(intent);
finish();
}
}
your splash screen code works fine but when you call next activity then in onCreate() use Asynctask for your heavy tasks...
How about, in the interest of simplicity, you combine your splash activity with your main activity? That way you get the best of both worlds, namely a splash screen while your data is preparing the first time, and a quick startup when it's been prepared previously. Making the user wait for nothing is not really good form...
Something like:
public class MainActivity extends Activity implements OnClickListener, MediaController.MediaPlayerControl {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Initially shows splash screen, the main UI is not visible
setContentView(R.layout.activity_main);
// Start an async task to prepare the data. When it finishes, in
// onPostExecute() get it to call back dataReady()
new PrepareDataAsyncTask(this).execute();
}
public void dataReady() {
// Hide splash screen
// Show real UI
}
}
I have had similar problem. There was a blank loading screen (not even toolbar). Mu culprit was in the manifest in the MainActivity:
android:launchMode="singleInstance"