I have a Simon game that I'm working on, and I've been debugging for a while before moving on to finish. Just this one error left so far; Compiler (NetBeans IDE rather) reporting error; specifically "Cannot find symbol MenuPanel ; Class: BorderPanel". I know it is not within this class, but I'm not entirely sure how where to point it to. Relevant code below:
package simon;
import java.util.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.Color.*;
/**
* Main Class
* @author Chris Mailloux
*/
public class Simon
{
// Variable declarations.
public static final String[] colors = {"Green", "Red", "Yellow", "Blue"};
public static ArrayList<String> pattern = new ArrayList<String>();
public static int currentScore = 0;
public static int iterator = 0;
public static boolean isPlayerTurn = false;
// PLACEHOLDER FOR HIGHSCORE RETRIEVAL FROM FILE
public static int highScore = 0; // TEMPORARY
public static void main (String[] args)
{
GameWindow window = new GameWindow();
window.setVisible(true);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
/**
* Class for main game window.
* @author Chris
*/
class GameWindow extends JFrame
{
GameWindow()
{
// Set basic properties of frame.
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setTitle("Simon");
setResizable(true);
setLocation(DEFAULT_HORIZONTAL_LOCATION, DEFAULT_VERTICAL_LOCATION);
// PLACEHOLDER FOR IMAGE ICON
// Adding Menu Panel
MenuPanel menuPanel = new MenuPanel();
add(menuPanel);
// Adding buttons panel.
ButtonsPanel buttonsPanel = new ButtonsPanel();
add(buttonsPanel);
// Adding Border layout helper panel.
BorderPanel borderPanel = new BorderPanel();
add(borderPanel);
// Setting grid layout (with spaces)
buttonsPanel.setLayout(new GridLayout(2, 2, 20, 20));
// Setting background color of main panel to black.
buttonsPanel.setBackground(Color.black);
}
// Declaring window positioning constants.
public static final int DEFAULT_WIDTH = 800;
public static final int DEFAULT_HEIGHT = 800;
// TEMPORARY PLACEHOLDER FOR SCREENSIZE CALCULATIONS
public static final int DEFAULT_HORIZONTAL_LOCATION = 0;
public static final int DEFAULT_VERTICAL_LOCATION = 0;
}
/**
* Class to hold the buttonsPanel
* @author Chris
*/
class ButtonsPanel extends JPanel
{
public static JButton greenButton = new JButton();
public static JButton redButton = new JButton();
public static JButton yellowButton = new JButton();
public static JButton blueButton = new JButton();
ButtonsPanel()
{
// Setting background color of buttons.
greenButton.setBackground(Color.GREEN); // NEED COLOR CONSTANTS
redButton.setBackground(Color.RED);
yellowButton.setBackground(Color.YELLOW);
blueButton.setBackground(Color.BLUE);
// Add buttons to panel. (In order)
add(greenButton);
add(redButton);
add(yellowButton);
add(blueButton);
// Creating ActionListeners for 4 main buttons.
ActionListener greenAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
greenClicked();
}
};
ActionListener redAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
redClicked();
}
};
ActionListener yellowAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
yellowClicked();
}
};
ActionListener blueAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
blueClicked();
}
};
// Associate actions with buttons.
greenButton.addActionListener(greenAction);
redButton.addActionListener(redAction);
yellowButton.addActionListener(yellowAction);
blueButton.addActionListener(blueAction);
}
// Handling button activations.
public static void greenClicked()
{
// TODO
}
public static void redClicked()
{
// TODO
}
public static void yellowClicked()
{
// TODO
}
public static void blueClicked()
{
// TODO
}
}
/**
* Menu buttons panel.
* @author Chris Mailloux
*/
class MenuPanel extends JPanel
{
public MenuPanel()
{
setBackground(Color.BLACK);
// Menu panel buttons.
JButton startButton = new JButton("Start");
JButton scoreDisplay = new JButton(String.valueOf(Simon.currentScore));
JButton highScoreDisplay = new JButton(String.valueOf(Simon.highScore));
add(startButton);
add(scoreDisplay);
add(highScoreDisplay);
scoreDisplay.setBackground(Color.BLACK);
highScoreDisplay.setBackground(Color.BLACK);
startButton.setBackground(Color.BLUE);
scoreDisplay.setEnabled(false);
scoreDisplay.setEnabled(false);
// ActionListeners for menu buttons.
ActionListener startButtonAction = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
Game.startGame();
}
};
startButton.addActionListener(startButtonAction);
}
}
/**
* Border Panel support class.
* @author Chris Mailloux
*/
class BorderPanel extends JPanel
{
BorderPanel()
{
setLayout(new BorderLayout());
add(menuPanel, BorderLayout.NORTH);
}
}
/**
* Main game logic class.
* @author Chris
*/
class Game extends Simon // Extends to allow to inherit variables.
{
// Resets variables for new game.
public static void startGame()
{
isPlayerTurn = false;
pattern.clear();
currentScore = 0;
iterator = 0;
gamePlay(); // Starts game
}
public static void gamePlay()
{
if (isPlayerTurn = false)
{
computerTurn();
}
else
{
playerTurn();
}
}
public static void computerTurn()
{
ButtonsPanel.greenButton.setEnabled(false);
ButtonsPanel.redButton.setEnabled(false);
ButtonsPanel.yellowButton.setEnabled(false);
ButtonsPanel.blueButton.setEnabled(false);
iterator = 0; // So CPU can use iterator to show pattern.
int randInt = (int) Math.random() * 4;
String randColor = colors[randInt];
pattern.add(new String(randColor));
showPattern();
}
public static void playerTurn()
{
iterator = 0;
ButtonsPanel.greenButton.setEnabled(true);
ButtonsPanel.redButton.setEnabled(true);
ButtonsPanel.yellowButton.setEnabled(true);
ButtonsPanel.blueButton.setEnabled(true);
}
/**
* Handles scoring and checks inputs for correctness.
* @author Chris Mailloux
*/
public static void check()
{
if(lastInput == pattern.get(iterator))
{
iterator++;
if(iterator > currentScore)
{
currentScore++;
if(currentScore > highScore)
{
highScore++;
// PLACEHOLDER TO WRITE HIGHSCORE TO FILE.
}
}
}
else
{
gameOver();
}
}
public static void showPattern()
{
int j = 0;
while (j < pattern.size())
{
String showerHelper = pattern.get(j); // Helper variable.
switch (showerHelper)
{
case "Green" : ButtonsPanel.greenClicked();
case "Red" : ButtonsPanel.redClicked();
case "Yellow" : ButtonsPanel.yellowClicked();
case "Blue" : ButtonsPanel.blueClicked();
break; // Fallthrough handler.
default: System.out.println("Error: Invalid value for pattern"
+ " ArrayList, or improper storage of variable in the"
+ " showerHelper variable.");
}
j++;
}
}
public static void gameOver()
{
// TODO
}
}