任何人都可以点我对我怎么能实现像在iOS版,您可以在Windows 7上使用触摸屏显示器时刷卡一边到另一边来改变图像的画廊一些代码样本?
Answer 1:
你将需要实现这个刷卡般的动画。
在WPF应用程序的触摸指南
我还没有尝试过这个自己,但这里是什么似乎是一个开源回购的WPF旋转木马 ,可能是值得考虑看看
关于WPF刷卡动画博客文章
更改所需“刷动”的形象:)
免费动画库,如果你不想自己创建动画
希望能帮助到你!
这里是(的方式)在第二环节的传送带控制的情况下,它会缺少像前一个:
通过代码迈克尔Palotas
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
namespace WPFDemo
{
public class CarouselControl : Canvas
{
public CarouselControl()
{
_timer.Tick += new EventHandler(TimerTick);
_timer.Interval = TimeSpan.FromMilliseconds(10);
}
public DateTime _previousTime;
public DateTime _currentTime;
public void ReInitialize()
{
Init();
}
protected override void OnInitialized(EventArgs e)
{
base.OnInitialized(e);
Init();
}
public delegate void OnElementSelectedHandler(object sender);
public event OnElementSelectedHandler OnElementSelected;
public void SelectElement(FrameworkElement element)
{
if (element != null)
{
_previousTime = DateTime.Now;
RotateToElement(element);
if (OnElementSelected != null)
OnElementSelected(element);
}
}
private const double DEFAULT_ROTATION_SPEED = 200;
private const double MINIMUM_ROTATION_SPEED = 1;
private const double MAXIMUM_ROTATION_SPEED = 1000;
private double _rotationSpeed = DEFAULT_ROTATION_SPEED;
public double RotationSpeed
{
get
{
return _rotationSpeed;
}
set
{
_rotationSpeed = Math.Min(Math.Max(value, MINIMUM_ROTATION_SPEED), MAXIMUM_ROTATION_SPEED);
}
}
private const double DEFAULT_LOOKDOWN_OFFSET = 0;
private const double MINIMUM_LOOKDOWN_OFFSET = -100;
private const double MAXIMUM_LOOKDOWN_OFFSET = 100;
private double _lookdownOffset = DEFAULT_LOOKDOWN_OFFSET;
public double LookDownOffset
{
get
{
return _lookdownOffset;
}
set
{
_lookdownOffset = Math.Min(Math.Max(value, MINIMUM_LOOKDOWN_OFFSET), MAXIMUM_LOOKDOWN_OFFSET);
}
}
private const double DEFAULT_FADE = 0.5;
private const double MINIMUM_FADE = 0;
private const double MAXIMUM_FADE = 1;
private double _fade = DEFAULT_FADE;
public double Fade
{
get
{
return _fade;
}
set
{
_fade = Math.Min(Math.Max(value, MINIMUM_FADE), MAXIMUM_FADE);
}
}
private const double DEFAULT_SCALE = 0.5;
private const double MINIMUM_SCALE = 0;
private const double MAXIMUM_SCALE = 1;
private double _scale = DEFAULT_SCALE;
public double Scale
{
get
{
return _scale;
}
set
{
_scale = Math.Min(Math.Max(value, MINIMUM_SCALE), MAXIMUM_SCALE);
}
}
private void element_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
SelectElement(sender as FrameworkElement);
}
private void RotateToElement(FrameworkElement element)
{
if (element != _currentlySelected)
{
_currentlySelected = element;
int targetIndex = Children.IndexOf(element);
double degreesToRotate = GetDegreesNeededToPlaceElementInFront(_currentRotation, targetIndex, TotalNumberOfElements);
_targetRotation = ClampDegrees(_currentRotation - degreesToRotate);
StartRotation(degreesToRotate);
}
}
internal static double GetDegreesNeededToPlaceElementInFront(double currentRotation, int targetIndex, int totalNumberOfElements)
{
double rawDegrees = -(180.0 - (currentRotation + 360.0 * ((double)targetIndex / (double)totalNumberOfElements)));
if (rawDegrees > 180)
return -(360 - rawDegrees);
return rawDegrees;
}
private double RotationAmount
{
get
{
return (_currentTime - _previousTime).TotalSeconds * _rotationSpeed;
}
}
private const double INTERNAL_SCALE_COEFFICIENT = 0.6;
private void Init()
{
_previousTime = _currentTime = DateTime.Now;
X_SCALE = CenterX * INTERNAL_SCALE_COEFFICIENT;
Y_SCALE = CenterY * INTERNAL_SCALE_COEFFICIENT;
foreach (FrameworkElement element in Children)
{
element.MouseLeftButtonDown += new MouseButtonEventHandler(element_MouseLeftButtonDown);
element.Cursor = Cursors.Hand;
}
SelectElement(GetChild(0));
SetElementPositions();
}
private FrameworkElement _currentlySelected = null;
public FrameworkElement CurrentlySelected { get { return _currentlySelected; } }
protected double CenterX { get { return this.Width / 2.0; } }
protected double CenterY { get { return this.Height / 2.0; } }
protected double X_SCALE = 0;
protected double Y_SCALE = 0;
protected DispatcherTimer _timer = new DispatcherTimer();
private double _rotationToGo = 0;
private int TotalNumberOfElements { get { return Children.Count; } }
protected double _currentRotation = 0;
protected double _targetRotation = 0;
protected virtual void TimerTick(object sender, EventArgs e)
{
_currentTime = DateTime.Now;
if ((_rotationToGo < RotationAmount) && (_rotationToGo > -RotationAmount))
{
_rotationToGo = 0;
if (_currentRotation != _targetRotation)
{
_currentRotation = _targetRotation;
}
else
{
_timer.Stop();
return;
}
}
else if (_rotationToGo < 0)
{
_rotationToGo += RotationAmount;
_currentRotation = ClampDegrees(_currentRotation + RotationAmount);
}
else
{
_rotationToGo -= RotationAmount;
_currentRotation = ClampDegrees(_currentRotation - RotationAmount);
}
SetElementPositions();
_previousTime = _currentTime;
}
protected double ClampDegrees(double rawDegrees)
{
if (rawDegrees > 360)
return rawDegrees - 360;
if (rawDegrees < 0)
return rawDegrees + 360;
return rawDegrees;
}
public void SetElementPositions()
{
for (int index = 0; index < TotalNumberOfElements; index++)
{
FrameworkElement element = GetChild(index);
double elementWidthCenter = GetElementCenter(element.Width, element.ActualWidth);
double elementHeightCenter = GetElementCenter(element.Height, element.ActualHeight);
double degrees = 360 * ((double)index / (double)TotalNumberOfElements) + _currentRotation;
double x = -X_SCALE * Math.Sin(ConvertToRads(degrees)) - (double.IsNaN(Y_SCALE) ? 0.0 : Y_SCALE / 100.0) * (Math.Cos(ConvertToRads(degrees)) * LookDownOffset);
Canvas.SetLeft(element, x + CenterX - elementWidthCenter);
double y = Y_SCALE * Math.Sin(ConvertToRads(degrees)) - (double.IsNaN(X_SCALE) ? 0.0 : X_SCALE / 100.0) * (Math.Cos(ConvertToRads(degrees)) * LookDownOffset);
Canvas.SetTop(element, y + CenterY - elementHeightCenter);
ScaleTransform scale = element.RenderTransform as ScaleTransform;
if (scale == null)
{
scale = new ScaleTransform();
element.RenderTransform = scale;
}
scale.CenterX = elementWidthCenter;
scale.CenterY = elementHeightCenter;
scale.ScaleX = scale.ScaleY = GetScaledSize(degrees);
Canvas.SetZIndex(element, GetZValue(degrees));
SetOpacity(element, degrees);
}
}
private FrameworkElement GetChild(int index)
{
if (Children.Count == 0)
return null;
FrameworkElement element = Children[index] as FrameworkElement;
if (element == null)
throw new NotSupportedException("Carousel only supports children that are Framework elements");
return element;
}
internal static double GetElementCenter(double elementDimension, double elementActualDimension)
{
return double.IsNaN(elementDimension) ? elementActualDimension / 2.0 : elementDimension / 2.0;
}
private void SetOpacity(FrameworkElement element, double degrees)
{
element.Opacity = (1.0 - Fade) + Fade * GetCoefficient(degrees);
}
private int GetZValue(double degrees)
{
return (int)(360 * GetCoefficient(degrees));
}
private double GetScaledSize(double degrees)
{
return (1.0 - Scale) + Scale * GetCoefficient(degrees);
}
private double GetCoefficient(double degrees)
{
return 1.0 - Math.Cos(ConvertToRads(degrees)) / 2 - 0.5;
}
private double ConvertToRads(double degrees)
{
return degrees * Math.PI / 180.0;
}
private void StartRotation(double numberOfDegrees)
{
_rotationToGo = numberOfDegrees;
if (!_timer.IsEnabled)
{
_timer.Start();
}
}
}
}
XAML:
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
x:Class="WPFDemo.SphereControl"
x:Name="UserControl"
d:DesignWidth="50" d:DesignHeight="50">
<UserControl.Resources>
<Storyboard x:Key="MouseOver">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="1"/>
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.3" KeySpline="0,0,0.5,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="1"/>
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.3" KeySpline="0,0,0.5,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Ellipse" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[2].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="0.231"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Ellipse" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[1].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.312"/>
<SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="0.729"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="MouseLeave">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)">
<SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1" KeySpline="0,0,0.5,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="LayoutRoot" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1" KeySpline="0,0,0.5,1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Ellipse" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[2].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Ellipse" Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[1].(GradientStop.Offset)">
<SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0.312"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="Mouse.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource MouseOver}" x:Name="MouseOver_BeginStoryboard"/>
</EventTrigger>
<EventTrigger RoutedEvent="Mouse.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource MouseLeave}" x:Name="MouseLeave_BeginStoryboard"/>
</EventTrigger>
</UserControl.Triggers>
<Grid x:Name="LayoutRoot" RenderTransformOrigin="0.5,0.5">
<Grid.RenderTransform>
<TransformGroup>
<ScaleTransform ScaleX="1" ScaleY="1"/>
<SkewTransform AngleX="0" AngleY="0"/>
<RotateTransform Angle="0"/>
<TranslateTransform X="0" Y="0"/>
</TransformGroup>
</Grid.RenderTransform>
<Ellipse Name="Ellipse" >
<Ellipse.Fill>
<RadialGradientBrush GradientOrigin="0.258,0.21">
<GradientStop x:Name="OuterColor" Offset="0.9"/>
<GradientStop x:Name="InnerColor" Offset="0.312"/>
<GradientStop Color="#FFFFFFFF" Offset="0"/>
</RadialGradientBrush>
</Ellipse.Fill>
</Ellipse>
</Grid>
文章来源: WPF image swipe to change image like in iOS