I added custom font to a framework. I followed all the steps, but it doesn't work.
I am able to set the font in Interface Builder, but when I build the project it doesn't show this font on the simulator/device.
I added custom font to a framework. I followed all the steps, but it doesn't work.
I am able to set the font in Interface Builder, but when I build the project it doesn't show this font on the simulator/device.
I'm here a bit late, but I took PetahChristian's solution and created a Swift version in the form of an extension. This is working for me. I've found that when you try to get a font using a font name and a size using the regular way that it always looks in the main bundle for the font file, and there's no method that takes a bundle identifier as a parameter. It would be nice if Apple would make one.
Swift:
public extension UIFont {
public static func jbs_registerFont(withFilenameString filenameString: String, bundle: Bundle) {
guard let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil) else {
print("UIFont+: Failed to register font - path for resource not found.")
return
}
guard let fontData = NSData(contentsOfFile: pathForResourceString) else {
print("UIFont+: Failed to register font - font data could not be loaded.")
return
}
guard let dataProvider = CGDataProvider(data: fontData) else {
print("UIFont+: Failed to register font - data provider could not be loaded.")
return
}
guard let font = CGFont(dataProvider) else {
print("UIFont+: Failed to register font - font could not be loaded.")
return
}
var errorRef: Unmanaged<CFError>? = nil
if (CTFontManagerRegisterGraphicsFont(font, &errorRef) == false) {
print("UIFont+: Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
}
}
}
Usage Example:
UIFont.jbs_registerFont(
withFilenameString: "Boogaloo-Regular.ttf",
bundle: Bundle(identifier: "com.JBS.JBSFramework")!
)
Here's my version of John's answer, showing how to call the function if you have lots of fonts
import Foundation
extension UIFont {
@nonobjc static var loadAllFontsDO: dispatch_once_t = 0
class func initialsAvatarFont() -> UIFont {
loadAllFonts()
if let retval = UIFont(name: "MyFontName", size: kInitialsAvatarFontSize) {
return retval;
} else {
return UIFont.systemFontOfSize(kInitialsAvatarFontSize)
}
}
class func loadAllFonts() {
dispatch_once(&loadAllFontsDO) { () -> Void in
registerFontWithFilenameString("thefontfilename.ttf", bundleIdentifierString: "nameOfResourceBundleAlongsideTheFrameworkBundle")
// Add more font files here as required
}
}
static func registerFontWithFilenameString(filenameString: String, bundleIdentifierString: String) {
let frameworkBundle = NSBundle(forClass: AnyClassInYourFramework.self)
let resourceBundleURL = frameworkBundle.URLForResource(bundleIdentifierString, withExtension: "bundle")
if let bundle = NSBundle(URL: resourceBundleURL!) {
let pathForResourceString = bundle.pathForResource(filenameString, ofType: nil)
let fontData = NSData(contentsOfFile: pathForResourceString!)
let dataProvider = CGDataProviderCreateWithCFData(fontData)
let fontRef = CGFontCreateWithDataProvider(dataProvider)
var errorRef: Unmanaged<CFError>? = nil
if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
}
}
else {
NSLog("Failed to register font - bundle identifier invalid.")
}
}
}
You can load and use bundled custom fonts from your dynamic framework by implementing the +load
method in your framework.
In the load
method, you locate the fonts in the bundle, then register them. This makes them available to the app, without having to specify them in the main project.
+ (void)load
{
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
// Dynamically load bundled custom fonts
[self bible_loadFontWithName:kBIBLECustomFontBoldName];
[self bible_loadFontWithName:kBIBLECustomFontBoldItalicName];
[self bible_loadFontWithName:kBIBLECustomFontItalicName];
[self bible_loadFontWithName:kBIBLECustomFontRegularName];
});
}
+ (void)bible_loadFontWithName:(NSString *)fontName
{
NSString *fontPath = [[NSBundle bundleForClass:[BIBLE class]] pathForResource:fontName ofType:@"otf"];
NSData *fontData = [NSData dataWithContentsOfFile:fontPath];
CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)fontData);
if (provider)
{
CGFontRef font = CGFontCreateWithDataProvider(provider);
if (font)
{
CFErrorRef error = NULL;
if (CTFontManagerRegisterGraphicsFont(font, &error) == NO)
{
CFStringRef errorDescription = CFErrorCopyDescription(error);
NSLog(@"Failed to load font: %@", errorDescription);
CFRelease(errorDescription);
}
CFRelease(font);
}
CFRelease(provider);
}
}
Swift 4:
This is maybe an old thread but has updated @xaphod for swift 4 as all static and global variables are lazily initialised using dispatch_once.
extension UIFont {
// load framework font in application
public static let loadAllFonts: () = {
registerFontWith(filenameString: "SanFranciscoText-Regular.otf", bundleIdentifierString: "Fonts")
registerFontWith(filenameString: "SanFranciscoText-Medium.otf", bundleIdentifierString: "Fonts")
registerFontWith(filenameString: "SanFranciscoText-Semibold.otf", bundleIdentifierString: "Fonts")
registerFontWith(filenameString: "SanFranciscoText-Bold.otf", bundleIdentifierString: "Fonts")
registerFontWith(filenameString: "SanFranciscoText-LightItalic.otf", bundleIdentifierString: "Fonts")
}()
//MARK: - Make custom font bundle register to framework
static func registerFontWith(filenameString: String, bundleIdentifierString: String) {
let frameworkBundle = Bundle(for: MSAlertController.self)
let resourceBundleURL = frameworkBundle.url(forResource: bundleIdentifierString, withExtension: "bundle")
if let url = resourceBundleURL, let bundle = Bundle(url: url) {
let pathForResourceString = bundle.path(forResource: filenameString, ofType: nil)
if let fontData = NSData(contentsOfFile: pathForResourceString!), let dataProvider = CGDataProvider.init(data: fontData) {
let fontRef = CGFont.init(dataProvider)
var errorRef: Unmanaged<CFError>? = nil
if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
print("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
}
}
}
else {
print("Failed to register font - bundle identifier invalid.")
}
}
}
Then you can call UIFont.loadAllfont
inside the appDelegate
I thought I'd share my answer as well. My project is set up like so:
Main iOS App (Swift)
Dynamic Framework (Obj-C)
Fonts.bundle (a bundle with all the fonts inside)
UIFont categories
NSBundle categories
Other framework classes
App Classes (ViewControllers, Models, CoreData, etc...)
My goal was to be able to have the main app call a single method on the dynamic framework to load fonts without the need for altering the Info.plist or adding the font files/bundle to the main target.
@import CoreText;
@implementation NSBundle (Fonts)
+ (NSBundle *)fontsBundle {
// The only way I could find to do this is to hard code the sub-path. Using pathForResource doesn't seem to find Fonts.bundle, nor its contents\
// This way the host app doesn't need to copy Fonts.bundle
NSString *path = [[[NSBundle mainBundle] bundlePath] stringByAppendingString:@"/Frameworks/<YourFrameworkName>.framework/Fonts.bundle"];
NSBundle *bundle = [NSBundle bundleWithPath:path];
if (bundle == nil) {
NSLog(@"Warning: Fonts.bundle could not be loaded. Have you included it in your target?");
}
return bundle;
}
- (BOOL)loadFonts {
NSArray<NSString *> *names = @[
@"GothamRnd-Bold",
@"GothamRnd-BoldItal",
@"GothamRnd-Book",
@"GothamRnd-BookItal",
@"GothamRnd-Light",
@"GothamRnd-LightItal",
@"GothamRnd-MedItal",
@"GothamRnd-Medium",
];
__block NSInteger failCounter = 0;
[names enumerateObjectsUsingBlock:^(id _Nonnull name, NSUInteger idx, BOOL *_Nonnull stop) {
NSString *fontPath = [self pathForResource:name ofType:@"otf"];
NSData *inData = [NSData dataWithContentsOfFile:fontPath];
CFErrorRef error;
CGDataProviderRef provider = CGDataProviderCreateWithCFData((__bridge CFDataRef)inData);
CGFontRef font = CGFontCreateWithDataProvider(provider);
if (!CTFontManagerRegisterGraphicsFont(font, &error)) {
if (error) {
NSLog(@"Failed to load font at path: %@", fontPath);
failCounter++;
}
CFStringRef errorDescription = CFErrorCopyDescription(error);
NSLog(@"Failed to load font: %@", errorDescription);
CFRelease(errorDescription);
}
CFRelease(font);
CFRelease(provider);
}];
return failCounter == 0;
}
@end
The only bummer in this code is you have to hard code the path to the Fonts.bundle. I couldn't get any combination of NSBundle methods to locate the Fonts.bundle file automatically. For instance no methods like this would return a path:
NSString *pathToBundle = [[NSBundle mainBundle] pathForResource:@"Fonts" ofType:@"bundle"];
NSString *pathToFont = [[NSBundle mainBundle] pathForResource:@"MyFont" ofType:@"ttf"];
Aside from the hard coding (which will never change), this is working for me well enough though. I can now skin all of my client apps easily.
Was able to do this with Swift 4, given that you can include resources directly in a framework bundle now:
Typography.swift
(in my framework)
import Foundation
private class MyDummyClass {}
func loadFontWith(name: String) {
let frameworkBundle = Bundle(for: MyDummyClass.self)
let pathForResourceString = frameworkBundle.path(forResource: name, ofType: "otf")
let fontData = NSData(contentsOfFile: pathForResourceString!)
let dataProvider = CGDataProvider(data: fontData!)
let fontRef = CGFont(dataProvider!)
var errorRef: Unmanaged<CFError>? = nil
if (CTFontManagerRegisterGraphicsFont(fontRef!, &errorRef) == false) {
NSLog("Failed to register font - register graphics font failed - this font may have already been registered in the main bundle.")
}
}
public func loadMyFonts() {
loadFontWith(name: "ComicSansPro-Regular")
loadFontWith(name: "ComicSansPro-Medium")
loadFontWith(name: "ComicSansPro-Bold")
loadFontWith(name: "ComicSansPro-ExtraBold")
}
I ended up requiring the loadMyFonts
method to be called in the application's that use this framework's didFinishLaunchingWithOptions
method in AppDelegate.swift
.