I am trying to read a simple text file in my sample Android Application. I am using the below written code for reading the simple text file.
InputStream inputStream = openFileInput(\"test.txt\");
InputStreamReader inputStreamReader = new InputStreamReader(inputStream);
BufferedReader bufferedReader = new BufferedReader(inputStreamReader);
My questions is :
Where should I place this \"test.txt\"
file in my project?. I have tried putting the file under \"res/raw\"
and \"asset\"
folder but I get the exception \"FileNotFound\"
when first live of the code written above gets executed.
Thanks for the help
Place your text file in the /assets
directory under the Android project. Use AssetManager
class to access it.
AssetManager am = context.getAssets();
InputStream is = am.open(\"test.txt\");
Or you can also put the file in the /res/raw
directory, where the file will be indexed and is accessible by an id in the R file:
InputStream is = context.getResources().openRawResource(R.raw.test);
try this,
package example.txtRead;
import java.io.BufferedReader;
import java.io.ByteArrayOutputStream;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;
import java.util.Vector;
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class txtRead extends Activity {
String labels=\"caption\";
String text=\"\";
String[] s;
private Vector<String> wordss;
int j=0;
private StringTokenizer tokenizer;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
wordss = new Vector<String>();
TextView helloTxt = (TextView)findViewById(R.id.hellotxt);
helloTxt.setText(readTxt());
}
private String readTxt(){
InputStream inputStream = getResources().openRawResource(R.raw.toc);
// InputStream inputStream = getResources().openRawResource(R.raw.internals);
System.out.println(inputStream);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
int i;
try {
i = inputStream.read();
while (i != -1)
{
byteArrayOutputStream.write(i);
i = inputStream.read();
}
inputStream.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return byteArrayOutputStream.toString();
}
}
This is how I do it:
public static String readFromAssets(Context context, String filename) throws IOException {
BufferedReader reader = new BufferedReader(new InputStreamReader(context.getAssets().open(filename)));
// do reading, usually loop until end of file reading
StringBuilder sb = new StringBuilder();
String mLine = reader.readLine();
while (mLine != null) {
sb.append(mLine); // process line
mLine = reader.readLine();
}
reader.close();
return sb.toString();
}
use it as follows:
readFromAssets(context,\"test.txt\")
Having a file in your assets
folder requires you to use this piece of code in order to get files from the assets
folder:
yourContext.getAssets().open(\"test.txt\");
In this example, getAssets()
returns an AssetManager
instance and then you\'re free to use whatever method you want from the AssetManager
API.
In Mono For Android....
try
{
System.IO.Stream StrIn = this.Assets.Open(\"MyMessage.txt\");
string Content = string.Empty;
using (System.IO.StreamReader StrRead = new System.IO.StreamReader(StrIn))
{
try
{
Content = StrRead.ReadToEnd();
StrRead.Close();
}
catch (Exception ex) { csFunciones.MostarMsg(this, ex.Message); }
}
StrIn.Close();
StrIn = null;
}
catch (Exception ex) { csFunciones.MostarMsg(this, ex.Message); }
To read the file saved in assets folder
public static String readFromFile(Context context, String file) {
try {
InputStream is = context.getAssets().open(file);
int size = is.available();
byte buffer[] = new byte[size];
is.read(buffer);
is.close();
return new String(buffer);
} catch (Exception e) {
e.printStackTrace();
return \"\" ;
}
}
Here is a simple class that handles both raw
and asset
files :
public class ReadFromFile {
public static String raw(Context context, @RawRes int id) {
InputStream is = context.getResources().openRawResource(id);
int size = 0;
try {
size = is.available();
} catch (IOException e) {
e.printStackTrace();
return \"\";
}
return readFile(size, is);
}
public static String asset(Context context, String fileName) {
InputStream is = null;
int size = 0;
try {
is = context.getAssets().open(fileName);
AssetFileDescriptor fd = null;
fd = context.getAssets().openFd(fileName);
size = (int) fd.getLength();
fd.close();
} catch (IOException e) {
e.printStackTrace();
return \"\";
}
return readFile(size, is);
}
private static String readFile(int size, InputStream is) {
try {
byte buffer[] = new byte[size];
is.read(buffer);
is.close();
return new String(buffer);
} catch (Exception e) {
e.printStackTrace();
return \"\";
}
}
}
For example :
ReadFromFile.raw(context, R.raw.textfile);
And for asset files :
ReadFromFile.asset(context, \"file.txt\");