性能问题裁剪的UIImage时(CoreGraphics中,iOS版)(Performance is

2019-09-17 03:56发布

什么,我们正在尝试做的基本想法是,我们有一个大的UIImage,我们希望把它切成几片。 该功能的用户可以通过在许多行和列的数目,以及图像将相应地裁剪(即3行3列的切片图像分割成9个)。 问题是,我们试图用CoreGraphics中做到这一点的时候有性能问题。 我们需要最大的网格是5x5的,这需要几秒钟的操作完成(这registeres作为滞后时间给用户。)这当然是远远没有达到最佳。

我和我的同事都花在这个相当长的一段,并寻找答案的网页失败。 我们都不是非常核芯显卡经历过,所以我希望有一个在会解决我们问题的代码的一些愚蠢的错误。 它留给你的,所以用户,请帮助我们看着办吧!

我们使用的教程在http://www.hive05.com/2008/11/crop-an-image-using-the-iphone-sdk/立足的我们的代码修改。

下面的功能:

-(void) getImagesFromImage:(UIImage*)image withRow:(NSInteger)rows withColumn:(NSInteger)columns
{
    CGSize imageSize = image.size;
    CGFloat xPos = 0.0;
    CGFloat yPos = 0.0;
    CGFloat width = imageSize.width / columns;
    CGFloat height = imageSize.height / rows;

    int imageCounter = 0;

    //create a context to do our clipping in
    UIGraphicsBeginImageContext(CGSizeMake(width, height));
    CGContextRef currentContext = UIGraphicsGetCurrentContext();

    CGRect clippedRect = CGRectMake(0, 0, width, height);
    CGContextClipToRect(currentContext, clippedRect);

    for(int i = 0; i < rows; i++)
    {
        xPos = 0.0;
        for(int j = 0; j < columns; j++)
        {
            //create a rect with the size we want to crop the image to
            //the X and Y here are zero so we start at the beginning of our
            //newly created context
            CGRect rect = CGRectMake(xPos, yPos, width, height);

            //create a rect equivalent to the full size of the image
            //offset the rect by the X and Y we want to start the crop
            //from in order to cut off anything before them
            CGRect drawRect = CGRectMake(rect.origin.x * -1,
                                     rect.origin.y * -1,
                                     image.size.width,
                                     image.size.height);

            //draw the image to our clipped context using our offset rect
            CGContextDrawImage(currentContext, drawRect, image.CGImage);

            //pull the image from our cropped context
            UIImage* croppedImg = UIGraphicsGetImageFromCurrentImageContext();


            //PuzzlePiece is a UIView subclass
            PuzzlePiece* newPP = [[PuzzlePiece alloc] initWithImageAndFrameAndID:croppedImg :rect :imageCounter];
            [slicedImages addObject:newPP];

            imageCounter++;
            xPos += (width);
        }
        yPos += (height);
    }
    //pop the context to get back to the default
    UIGraphicsEndImageContext();
}

任何意见非常感谢!

Answer 1:

originalImageView是一个IBOutlet ImageView的。 该图像将被裁剪。

#import <QuartzCore/QuartzCore.h>

QuartzCore需要针对每个片周围的白色边框更好地理解。

-(UIImage*)getCropImage:(CGRect)cropRect
{
CGImageRef image = CGImageCreateWithImageInRect([originalImageView.image CGImage],cropRect);
UIImage *cropedImage = [UIImage imageWithCGImage:image];
CGImageRelease(image);
return cropedImage;
}

-(void)prepareSlices:(uint)row:(uint)col
{
float flagX = originalImageView.image.size.width / originalImageView.frame.size.width;
float flagY = originalImageView.image.size.height / originalImageView.frame.size.height;

float _width    = originalImageView.frame.size.width / col;
float _height   = originalImageView.frame.size.height / row;

float _posX = 0.0;
float _posY = 0.0;

for (int i = 1; i <= row * col; i++) {

    UIImageView *croppedImageVeiw = [[UIImageView alloc] initWithFrame:CGRectMake(_posX, _posY, _width, _height)];
    UIImage *img = [self getCropImage:CGRectMake(_posX * flagX,_posY * flagY, _width * flagX, _height * flagY)];
    croppedImageVeiw.image = img;

    croppedImageVeiw.layer.borderColor = [[UIColor whiteColor] CGColor];
    croppedImageVeiw.layer.borderWidth = 1.0f;

    [self.view addSubview:croppedImageVeiw];
    [croppedImageVeiw release];

    _posX += _width;

    if (i % col == 0) {
        _posX = 0;
        _posY += _height;
    }

}

originalImageView.alpha = 0.0;

}

originalImageView.alpha = 0.0; 你不会看到任何originalImageView更多。

这样称呼它:

[self prepareSlices:4 :4];

它应使16片addSubView上self.view。 我们有一个拼图的应用程序。 这是从那里工作的代码。



文章来源: Performance issues when cropping UIImage (CoreGraphics, iOS)