In this answer I found,
Cleanup the unmanaged resources in the Finalize method and the
managed ones in the Dispose method, when the Dispose/Finalize pattern
has been used in your code.
And later I found this nice article about finalize and dispose and got a clear idea about them. The article has the following code(Page 3), to explain the concepts:
class Test : IDisposable
{
private bool isDisposed = false;
~Test()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
if (disposing)
{
// Code to dispose the managed resources of the class
}
// Code to dispose the un-managed resources of the class
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
But below that, the same note (which I included in the beginning of this question) appears.
The Dispose/Finalize Pattern
Microsoft recommends that you implement both Dispose and Finalize when working with unmanaged resources. The correct sequence then would
be for a developer to call Dispose. The Finalize implementation would
run and the resources would still be released when the object is
garbage collected even if a developer neglected to call the Dispose
method explicitly. Francesco Balena writes in his blog "the
Dispose/Finalize pattern should be used only when your type invokes
unmanaged code that allocates unmanaged resources (including unmanaged
memory) and returns a handle that you must use eventually to release
the resource. Both dispose and finalize must chain up to their parent
objects by calling their parent's respective methods after they have
disposed or finalized their own members".
Simply put, cleanup the unmanaged resources in the Finalize method and the managed ones in the Dispose method, when the
Dispose/Finalize pattern has been used in your code.
Now I am confused again. In the entire article and in the code sample, it is shown that unmanaged resources should be freed in Dispose()
. But then what is the relevance of that comment?
Edit:
As it is confirmed that this line :
Simply put, cleanup the unmanaged resources in the Finalize method and
the managed ones in the Dispose method, when the Dispose/Finalize
pattern has been used in your code
is erroneous, I edited this answer.
See its very simple.
- If you are dealing with unmanaged resources - Implement both
Dispose
and Finalize
. Dispose
is to be called by developers to free up the resources as soon as they see it that its no longer needed for them. If they forget to call Dispose
then Framework calls the finalize in its own GC cycle (usually will take its own sweet time).
- If you are NOT dealing with unmanaged resources- Then dont do anything. Don't implement
Finalize
nor Dispose
.
- If your object uses Disposable objects internally - You implement
Dispose()
if you created and retained a reference to any object of a type which implements Dispose()
and which you haven't already disposed.
Some classic examples:
System.IO.FileStream
object manages the lock/stream handles to files. So it implements both dispose and finalize. If the developer disposes it then the other program can access it right away. If he forgets to dispose it then Framework finalize it and close the handles later in its GC cycle.
System.Text.StringBuilder
dose not have any unmanaged resource. So no dispose no finalize.
As far as the pattern is concerned what it means to
// Code to dispose the managed resources of the class
is that call the Dispose methods of any .NET objects that you have as components inside that class
And
// Code to dispose the un-managed resources of the class
Means to close the raw handles and pointers. Here is your updated code with examples
class Test : IDisposable
{
private bool isDisposed = false;
~Test()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
if (disposing)
{
// Code to dispose the managed resources of the class
internalComponent1.Dispose();
internalComponent2.Dispose();
}
// Code to dispose the un-managed resources of the class
CloseHandle(handle);
handle = IntPtr.Zero;
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
Here is an old question explaining it
If a Foo
has resources which will benefit from deterministic cleanup, but none that can be usefully cleaned up in a finalizer, it should implement IDisposable
but should not override Finalize
or have a destructor. If a class holds multiple resources, and at least one can be cleaned up in a finalizer, then each discrete resource that could be cleaned up in a finalizer should be encapsulated into its own Finalizer/destructor-equipped object (which may be defined in a protected nested class), and the class that would contain those resources should hold references to the wrapper objects. Once that is done, the outer class will fit the pattern for classes with a Dispose
method but no finalizer/destructor.