I am getting an error when writing to an audio file.
Basically, I am overwriting the data in the mp3 whenever my function gets called and then playing it.
It works the first time through, but then gives me [Errno 13] Permission denied: 'file.mp3'
then on.
Here is the code:
def speech(self, response):
audio_file = "response.mp3"
tts = gTTS(text=str(response), lang="en")
tts.save(audio_file)
pygame.mixer.init()
pygame.mixer.music.load(audio_file)
pygame.mixer.music.play()
Error is on the tts.save
line.
More info:
Traceback (most recent call last):
File "myprojectpath", line 63, in speech
tts.save(audio_file)
File "C:\Python35\lib\site-packages\gtts\tts.py", line 93, in save
with open(savefile, 'wb') as f:
Thanks!
from gtts import gTTS
import playsound
import os
x = ['sunny', 'sagar', 'akhil']
tts = 'tts'
for i in range(0,3):
tts = gTTS(text= x[i], lang = 'en')
file1 = str("hello" + str(i) + ".mp3")
tts.save(file1)
playsound.playsound(file1,True)
print 'after'
os.remove(file1)
change the file name every time you save it, this worked for me.
a much better solution is this, if i had the time i would also calculate the probability of ever landing a same file
from gtts import gTTS
from playsound import playsound
import random
import os
#creating a super random named file
r1 = random.randint(1,10000000)
r2 = random.randint(1,10000000)
randfile = str(r2)+"randomtext"+str(r1) +".mp3"
tts = gTTS(text='hey, STOP It!!', lang='en', slow=True)
tts.save(randfile)
playsound(randfile)
print(randfile)
os.remove(randfile)
You can create another file in the same folder, just copy and rename it.
File you want to use: ("C:/.../file.mp3")
copied file: ("C:/.../file_copy.mp3")
You can change the file loaded in mixer.music.load("C:/.../file.mp3") to mixer.music.load("C:/.../file_copy.mp3") and delete delete the ("C:/.../file.mp3") without problem using this:
from pygame import mixer
import os
mixer.music.load("C:/.../file.mp3")
mixer.music.play()
mixer.music.load("C:/.../file_copy.mp3")
os.remove("C:/.../file.mp3")
but the code above will remove the file before even playing it, so you can use a method to await it play:
from pygame import mixer
import os
mixer.music.load("C:/.../file.mp3")
mixer.music.play()
while mixer.music.get_busy(): # check if the file is playing
pass
mixer.music.load("C:/.../file_copy.mp3")
os.remove("C:/.../file.mp3")