Whenever I need help here on SO, I'm asked to post code which follows the MVC model. So went online, read some subject regarding the model but still can't yet understand properly this concept. With the below code for example, I'm trying to adapt it to the MVC model. Does anyone have an idea how to achieve this?
The codes below draw a 2D array grid, paint oval inside cells, search for cells' neighbors, find a path through cells then draw lines passing by all cell within the path.
It includes test cases to help you better understand how it works.
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Stack;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public final class Pha extends JFrame {
//a collection of cells in the path.
//each cell represented by [row,col]
private Stack<int[]> path;
// legth
//a path shorter than min can not surround any cell
private static final int MIN_PATH_LENGTH = 4;
//a collection of cells that has been tested
private ArrayList<int[]> checked;
//represents the cell where the search starts from
int[] origin;
//represents the token of the origin
Token originToken;
private static int ROWS = 15;
private static int COLS = ROWS;
private static int cellSize = 15;
private static int canvasWidth = (cellSize * COLS) + (ROWS *4) ;
private static int canvasHeight = cellSize * ROWS ;
private static int gridWidth = 1;
private static int halfGridWidth = gridWidth / 2;
private static int cellPadding = cellSize / 5;
private static int symbolSize = cellSize - (cellPadding * 2);
private static int symbolStrokeWidth = 3;
private enum Token{
VIDE, CERCLE_ROUGE, CERCLE_BLEU
}
private Token[][] board;
private final DrawCanvas canvas;
private GameState actualState;
public enum GameState{
JOUE, NUL, CERCLE_ROUGE_GAGNE, CERCLE_BLEU_GAGNE
}
private Token actualPlayer;
//used to set different test data
private static int testNumber = 0;
public Pha(){
canvas = new DrawCanvas();
canvas.setPreferredSize(new Dimension(canvasWidth, canvasHeight));
canvas.addMouseListener(new MouseAdapter(){
@Override
public void mouseClicked(MouseEvent e){
int x = e.getX();
int y = e.getY();
int selectedRow = y / cellSize;
int selectedCol = x / cellSize;
if(actualState == GameState.JOUE){
if(selectedRow >= 0 && selectedRow < ROWS && selectedCol >= 0
&& selectedCol < COLS && board[selectedRow][selectedCol] == Token.VIDE){
board[selectedRow][selectedCol] = actualPlayer;
updateGame(actualPlayer, selectedRow, selectedCol);
actualPlayer = (actualPlayer == Token.CERCLE_BLEU) ? Token.CERCLE_ROUGE : Token.CERCLE_BLEU;
findPath(new int[]{selectedRow, selectedCol});
}
}else{
initGame();
}
repaint();
}
});
Container cp = getContentPane();
cp.setLayout(new BorderLayout());
cp.add(canvas, BorderLayout.EAST);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
pack();
setTitle("Pha par esQmo");
setVisible(true);
board = new Token[ROWS][COLS];
initGame();
//fill some data for testing
int[] origin = loadtestData(board);
//int[] origin = new int[] {this.getX(),this.getY()};
findPath(origin);
}
private void initGame(){
for(int ligne = 0; ligne < ROWS; ++ligne){
for(int colonne = 0; colonne < COLS; ++colonne){
board[ligne][colonne] = Token.VIDE;
}
}
actualState = GameState.JOUE;
actualPlayer = Token.CERCLE_ROUGE;
}
public void updateGame(Token theSeed, int ligneSelectionnee, int colonneSelectionnee) {
/* if (aGagne(theSeed, ligneSelectionnee, colonneSelectionnee)) { // check for win
actualState= (theSeed == Token.CERCLE_ROUGE) ? GameState.CERCLE_ROUGE_GAGNE : GameState.CERCLE_BLEU_GAGNE;
} else if (estNul()) { // check for draw
actualState = GameState.CERCLE_BLEU_GAGNE;
}*/
// Otherwise, no change to current state (still GameState.PLAYING).
}
//search for a path
private void findPath(int[] origin) {
//initialize path and checked
path = new Stack<>();
this.origin = origin;
int row = origin[0], col = origin[1];
//represents the token of the origin
originToken = board[row][col];
//initialize list of checked items
checked = new CellsList();
boolean found = findPath(row, col);
if(found) {
printPath();
} else {
System.out.println("No path found");
}
}
//recursive method to find path. a cell is represented by its row, col
//returns true when path was found
private boolean findPath(int row, int col) {
//check if cell has the same token as origin
if(board[row][col] != originToken) {
return false;
}
int[] cell = new int[] {row, col};
//check if this cell was tested before to avoid checking again
if(checked.contains(cell)) {
return false;
}
//get cells neighbors
CellsList neighbors = getNeighbors(row, col);
//check if solution found. If path size > min and cell
//neighbors contain the origin, it means that path was found
if((path.size() > MIN_PATH_LENGTH) && neighbors.contains(origin) ) {
path.add(cell);
return true;
}
//add cell to checked
checked.add(cell);
//add cell to path
path.add(cell);
//if path was not found check cell neighbors
for(int[] neighbor : neighbors ) {
boolean found = findPath(neighbor[0],neighbor[1]);
if(found) {
return true;
}
}
//path not found
path.pop(); //remove last element from stack
return false;
}
//return a list of all neighbors of cell row, col
private CellsList getNeighbors(int row, int col) {
CellsList neighbors = new CellsList();
for (int colNum = col - 1 ; colNum <= (col + 1) ; colNum +=1 ) {
for (int rowNum = row - 1 ; rowNum <= (row + 1) ; rowNum +=1 ) {
if(!((colNum == col) && (rowNum == row))) {
if(withinGrid (rowNum, colNum ) ) {
neighbors.add(new int[] {rowNum, colNum});
}
}
}
}
return neighbors;
}
private boolean withinGrid(int colNum, int rowNum) {
if((colNum < 0) || (rowNum <0) ) {
return false;
}
if((colNum >= COLS) || (rowNum >= ROWS)) {
return false;
}
return true;
}
private void printPath() {
System.out.print("Path : " );
for(int[] cell : path) {
System.out.print(Arrays.toString(cell));
}
System.out.println("");
}
class DrawCanvas extends JPanel{
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
setBackground(Color.WHITE);
g.setColor(Color.BLACK);
for(int ligne = 1; ligne < ROWS; ++ligne){
g.fillRoundRect(0, (cellSize * ligne) - halfGridWidth, canvasWidth - 1,
gridWidth, gridWidth, gridWidth);
}
for(int colonne = 1; colonne < COLS; ++colonne){
g.fillRoundRect((cellSize * colonne) - halfGridWidth, 0
, gridWidth, canvasHeight - 1,
gridWidth, gridWidth);
}
Graphics2D g2d = (Graphics2D)g;
g2d.setStroke(new BasicStroke(symbolStrokeWidth,
BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
for(int ligne = 0; ligne < ROWS; ++ligne){
for(int colonne = 0; colonne < COLS; ++colonne){
int x1 = (colonne * cellSize) + cellPadding;
int y1 = (ligne * cellSize) + cellPadding;
if(board[ligne][colonne] == Token.CERCLE_ROUGE){
g2d.setColor(Color.RED);
g2d.drawOval(x1, y1, symbolSize, symbolSize);
g2d.fillOval(x1, y1, symbolSize, symbolSize);
} else
if(board[ligne][colonne] == Token.CERCLE_BLEU){
int x2 = (colonne * cellSize) + cellPadding;
g2d.setColor(Color.BLUE);
g2d.drawOval(x1, y1, symbolSize, symbolSize);
g2d.fillOval(x2, y1, symbolSize, symbolSize);
}
}
}
//draw lines
/* Stack<int[]> drawingPath = new Stack<>();
drawingPath.addAll(path);
drawingPath.add(drawingPath.get(0));
Point startPoint = null;
for (int[] cell : path){
Point endPoint = new Point((cell[1] * cellSize) + cellSize / 2, (cell[0] * cellSize) + cellSize / 2);
if (startPoint != null) {
//Graphics2D g2d = (Graphics2D) g;
g2d.setStroke(new BasicStroke(symbolStrokeWidth,
BasicStroke.CAP_SQUARE, BasicStroke.CAP_BUTT));
g2d.draw(new Line2D.Double(startPoint, endPoint));
}
startPoint = endPoint;
}
*/
Stack<int[]> drawingPath = new Stack<>();
drawingPath.addAll(path);
drawingPath.add(drawingPath.get(0));
Point startPoint = null;
for (int[] cell : drawingPath) {
System.out.println(cell[1] + "," + cell[0]);
Point endPoint = new Point((cell[1] * cellSize) + cellSize / 2, (cell[0] * cellSize) + cellSize / 2);
if (startPoint != null) {
g2d.draw(new Line2D.Double(startPoint, endPoint));
}
startPoint = endPoint;
}
}
}
public static void main(String[] args){
//set test number. Change values between 0-2 to run different tests
testNumber = 2;
SwingUtilities.invokeLater(() -> {
// new Pha();
Pha pha = new Pha();
});
}
//method used for testing only: load test data
private static int[] loadtestData(Token[][] board) {
switch (testNumber) {
case 1:
board[6][6] = Token.CERCLE_ROUGE; //origin and target
board[6][7] = Token.CERCLE_ROUGE;
board[6][8] = Token.CERCLE_BLEU;
board[9][9] = Token.CERCLE_BLEU;
board[7][6] = Token.CERCLE_ROUGE;
board[7][7] = Token.CERCLE_BLEU;
board[7][8] = Token.CERCLE_BLEU;
board[8][6] = Token.CERCLE_ROUGE;
board[8][7] = Token.CERCLE_ROUGE;
board[8][8] = Token.CERCLE_ROUGE;
board[5][7] = Token.CERCLE_ROUGE;
board[5][8] = Token.CERCLE_ROUGE;
board[5][9] = Token.CERCLE_ROUGE;
board[6][9] = Token.CERCLE_ROUGE;
board[7][9] = Token.CERCLE_ROUGE;
return new int[] {6,6};
case 2:
//line 3
board[3][6] = Token.CERCLE_ROUGE;
//line 4
board[4][4] = Token.CERCLE_BLEU; //origin
board[4][5] = Token.CERCLE_BLEU;
board[4][6] = Token.CERCLE_BLEU;
board[4][8] = Token.CERCLE_BLEU;
//line5
board[5][3] = Token.CERCLE_BLEU;
board[5][5] = Token.CERCLE_ROUGE;
board[5][7] = Token.CERCLE_BLEU;
board[5][8] = Token.CERCLE_ROUGE;
board[5][9] = Token.CERCLE_BLEU;
//line 6
board[6][2] = Token.CERCLE_BLEU;
board[6][3] = Token.CERCLE_ROUGE;
board[6][4] = Token.CERCLE_ROUGE;
board[6][5] = Token.CERCLE_ROUGE;
board[6][6] = Token.CERCLE_ROUGE;
board[6][7] = Token.CERCLE_ROUGE;
board[6][8] = Token.CERCLE_ROUGE;
board[6][9] = Token.CERCLE_BLEU;
//line 7
board[7][3] = Token.CERCLE_BLEU;
board[7][4] = Token.CERCLE_BLEU;
board[7][5] = Token.CERCLE_BLEU;
board[7][6] = Token.CERCLE_BLEU;
board[7][7] = Token.CERCLE_ROUGE;
board[7][8] = Token.CERCLE_BLEU;
//line 8
board[8][3] = Token.CERCLE_ROUGE;
board[8][7] = Token.CERCLE_BLEU;
board[8][8] = Token.CERCLE_ROUGE;
board[8][9] = Token.CERCLE_BLEU;
//line 9
board[9][7] = Token.CERCLE_ROUGE;
board[9][8] = Token.CERCLE_BLEU;
board[9][9] = Token.CERCLE_ROUGE;
//line 10
board[10][8] = Token.CERCLE_ROUGE;
board[10][9] = Token.CERCLE_ROUGE;
return new int[] {4,4};
case 0: default:
board[6][6] = Token.CERCLE_ROUGE;
board[6][7] = Token.CERCLE_ROUGE; //origin and target
board[6][8] = Token.CERCLE_BLEU;
board[7][6] = Token.CERCLE_ROUGE;
board[7][7] = Token.CERCLE_BLEU;
board[7][8] = Token.CERCLE_ROUGE;
board[8][6] = Token.CERCLE_ROUGE;
board[8][7] = Token.CERCLE_ROUGE;
board[8][8] = Token.CERCLE_ROUGE;
board[5][7] = Token.CERCLE_ROUGE;
board[5][8] = Token.CERCLE_ROUGE;
board[5][9] = Token.CERCLE_ROUGE;
board[6][9] = Token.CERCLE_ROUGE;
board[7][9] = Token.CERCLE_ROUGE;
return new int[] {6,7};
}
}
}
class CellsList extends ArrayList<int[]>{
@Override //override to check by the value of int[]
public boolean contains(Object o) {
for (int[] a : this) {
if(Arrays.equals(a, (int[]) o)) {
return true;
}
}
return false;
}
}