I have a project called cryptdll.vcxproj
. cryptdll depends on artifacts from two other projects in the solution. The other projects are cryptlib and cryptest. For those interested in the layout of elements in cryptdll, it is located at cryptdll
.
The dependencies are somewhat unusual and not easily expressed in the Visual Studio editor. They are unusual because policy requires Win32\Output\Debug\cryptest.exe
always be used to perform a PostBuildEvent
cryptdll.
I found I could add the following to cryptdll to get things working as expected:
<!-- Win32/Debug cryptest.exe for DLL MAC'ing -->
<ItemDefinitionGroup Condition="!Exists('Win32\Output\Debug\cryptest.exe')" Label="MAC tool">
<PreBuildEvent>
<Message>Creating Win32/Debug cryptest.exe for MAC computation</Message>
<Command>
msbuild /t:Build /p:Configuration=Debug;Platform=Win32 cryptlib.vcxproj
msbuild /t:Build /p:Configuration=Debug;Platform=Win32 cryptest.vcxproj
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
When I attempted to convert it to a Target it stopped working. Below is the target rule.
<!-- Win32/Debug cryptest.exe for DLL MAC'ing -->
<Target Condition="!Exists('Win32\Output\Debug\cryptest.exe')" Name="MAC tool" Label="MAC tool">
<MSbuild
Projects="cryptlib.vcxproj"
Properties="Configuration=Debug;Platform=Win32;"/>
<MSbuild
Projects="cryptest.vcxproj"
Properties="Configuration=Debug;Platform=Win32;"/>
</Target>
My question is, what is wrong with the code converted to a Target, and how do I fix it?
For completeness, I want what the Makefile folks call a Prerequisite. The best I can tell from searching, every result for "MSBuild prerequisite" is irrelevant.
Here is what the Target'd output looks like. Notice the task is skipped as if it did not exist.
>del /q /s Win32 x64
...
>msbuild /t:build /p:Configuration=Release;Platform=x64 cryptdll.vcxproj
Microsoft (R) Build Engine version 4.6.1055.0
Build started 10/6/2016 11:40:26 AM.
Project "c:\cryptopp\cryptdll.vcxproj" on node 1 (build target(s)).
PrepareForBuild:
Creating directory "x64\cryptdll\Release\".
Creating directory "x64\DLL_Output\Release\".
InitializeBuildStatus:
Creating "x64\cryptdll\Release\cryptdll.unsuccessfulbuild" because "AlwaysCre
ate" was specified.
CustomBuild:
Performing Custom Build Tools
Assembling: c:\cryptopp\x64dll.asm
ClCompile:
c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin\AMD64\CL.exe /c /Z
i /nologo /W4 /WX- /O2 /Ob2 /Oi /Oy /D NDEBUG /D CRYPTOPP_EXPORTS /D CRYPTOPP
_ENABLE_COMPLIANCE_WITH_FIPS_140_2=1 /D USE_PRECOMPILED_HEADERS /D _WINDLL /G
F /Gm- /EHsc /MT /GS /Gy /fp:precise /Zc:wchar_t /Zc:forScope /Yc"pch.h" /Fp"
x64\cryptdll\Release\cryptopp.pch" /Fo"x64\cryptdll\Release\\" /Fd"x64\cryptd
ll\Release\vc100.pdb" /Gd /TP /errorReport:none pch.cpp
pch.cpp
...
<rest of the DLL is built>
PostBuildEvent:
Description: Adding MAC to DLL
Win32\output\debug\cryptest.exe mac_dll "cryptopp\x64\DLL_Output\Rele
ase\cryptopp.dll"
IF %ERRORLEVEL% EQU 0 (echo mac done > "x64\DLL_Output\Release\"\cryp
topp.mac.done)
:VCEnd
The system cannot find the path specified.
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(1
13,5): error MSB3073: The command "\r [c:\cryptopp\cryptdll.vcxproj]
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(1
13,5): error MSB3073: Win32\output\debug\cryptest.exe mac_dll "c:\crypt
opp\x64\DLL_Output\Release\cryptopp.dll"\r [c:\cryptopp\cryptdll.vcxproj]
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(1
13,5): error MSB3073: IF %ERRORLEVEL% EQU 0 (echo mac done > "x64\DLL_O
utput\Release\"\cryptopp.mac.done)\r [c:\cryptopp\cryptdll.vcxproj]
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(1
13,5): error MSB3073: \r [c:\cryptopp\cryptdll.vcxproj]
C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(1
13,5): error MSB3073: :VCEnd" exited with code 3. [c:\cryptopp\cryptdll.vcxproj
Done Building Project "c:\cryptopp\cryptdll.vcxproj" (build target(s)) -- FAILE
D.
Build FAILED.