i am trying to turn my python game into an exe file using cx_Freeze. The build finishes but i cannot open the app. I ran it in cmd and it says:
__import__(name+"__init__")
ImportError:No module named 'pygame.py__init__'
not sure what this means here is my setup code:
import cx_Freeze
import os
executables = [cx_Freeze.Executable("pygame.py.py")]
os.environ['TCL_LIBRARY'] = "C:\\New folder\\tcl\\tcl8.6"
os.environ['TK_LIBRARY'] = "C:\\New folder\\tcl\\tk8.6"
cx_Freeze.setup(
name="Speed",
options={"build_exe": {"packages":["pygame"],
"include_files": ["background.png","car3.png","car2.png","car.png","song.ogg","trees.png","coin.png","carblock2.png","carblock.png", "crash.ogg", "coin_sound.ogg"]}},
executables = executables,
version='3.1'
)
And here is the code for the game:
import pygame
import time
import random
pygame.init()
pygame.mixer.music.load('song.ogg')
displaywidth= 900
displayheight=600
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
blue= (115,200,250)
grey= (155,155,155)
carwidth= 70
gamedisplay = pygame.display.set_mode((displaywidth,displayheight))
pygame.display.set_caption('Race')
clock = pygame.time.Clock()
FPS= 500
mouse=pygame.mouse.get_pos()
background=pygame.image.load('background.png').convert_alpha()
carblock=pygame.image.load('carblock.png').convert_alpha()
carblock2=pygame.image.load('carblock2.png').convert_alpha()
def start_screen():
start=True
while start:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key==pygame.K_1:
global carimage
carimage= pygame.image.load('car.png').convert_alpha()
start=False
if event.key==pygame.K_2:
global carimage
carimage= pygame.image.load('car2.png').convert_alpha()
start=False
if event.key==pygame.K_3:
global carimage
carimage= pygame.image.load('car3.png').convert_alpha()
start=False
gamedisplay.fill(blue)
carstart1= pygame.image.load('car.png').convert_alpha()
gamedisplay.blit(carstart1,(150, 100))
carstart2= pygame.image.load('car2.png').convert_alpha()
gamedisplay.blit(carstart2,(425, 100))
carstart3= pygame.image.load('car3.png').convert_alpha()
gamedisplay.blit(carstart3,(700, 100))
font = pygame.font.SysFont("comicsansms", 50)
text= font.render('Pick your car, press 1, 2 or 3', True, black)
gamedisplay.blit(text,(75,400))
pygame.display.update()
clock.tick(FPS)
def blocks_dodged(count):
font = pygame.font.SysFont("comicsansms", 30)
text= font.render('Dodged: '+str(count), True, black)
gamedisplay.blit(text,(0,0))
def coins_collected(count):
font = pygame.font.SysFont("comicsansms", 30)
text= font.render('Coins: '+str(count), True, black)
gamedisplay.blit(text,(0,40))
def coin(coinx, coiny, coinw, coinh):
coin= pygame.image.load('coin.png').convert_alpha()
gamedisplay.blit(coin, (coinx, coiny, coinw, coinh))
def blocks(blockx, blocky, blockw, blockh):
gamedisplay.blit(carblock, (blockx, blocky, blockw, blockh))
def blocks2(block2x, block2y, block2w, block2h):
gamedisplay.blit(carblock2, (block2x, block2y, block2w, block2h))
def car(x,y):
gamedisplay.blit(carimage, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.SysFont("comicsansms", 115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = (displaywidth/2, displayheight/2)
gamedisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(4)
game_loop()
def crash():
pygame.mixer.music.stop()
crash=pygame.mixer.Sound('crash.ogg')
pygame.mixer.Sound.play(crash)
message_display('You Crashed')
def trees(treesx, treesy, treesw, treesh):
trees=pygame.image.load('trees.png').convert_alpha()
gamedisplay.blit(trees, (treesx, treesy, treesw, treesh))
def trees2(trees2x, trees2y, trees2w, trees2h):
trees2=pygame.image.load('trees.png').convert_alpha()
gamedisplay.blit(trees2, (trees2x, trees2y, trees2w, trees2h))
def line(linex, liney, linew, lineh, color):
pygame.draw.rect(gamedisplay, color, (linex, liney, linew, lineh))
def line2(line2x, line2y, line2w, line2h, color):
pygame.draw.rect(gamedisplay, color, (line2x, line2y, line2w, line2h))
def game_loop():
x=(displaywidth * 0.45)
y=(displayheight * 0.8)
pygame.mixer.music.play(-1)
x_change = 0
coin_startx=random.randrange(50, displaywidth-50)
coin_starty = -600
coin_speed = 25
coin_width = 70
coin_height = 70
block_startx=random.randrange(50, displaywidth-50)
block_starty = -600
block_speed = 25
block_width = 70
block_height = 124
block2_startx=random.randrange(50, displaywidth-50)
block2_starty = -600
block2_speed = 25
block2_width = 70
block2_height = 124
trees_startx= 850
trees_starty = -1200
trees_speed = 25
trees_width = 50
trees_height = 1200
trees2_startx= 0
trees2_starty = -1800
trees2_speed = 25
trees2_width = 50
trees2_height = 1200
line_startx= 600
line_starty = -200
line_speed = 25
line_width = 30
line_height = 200
line2_startx= 300
line2_starty = -200
line2_speed = 25
line2_width = 30
line2_height = 200
dodged = 0
coins = 0
car_speed2= -15
car_speed= 15
Gameexit = False
while not Gameexit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change= car_speed2
elif event.key == pygame.K_RIGHT:
x_change = car_speed
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gamedisplay.blit(background, (0,0))
trees(trees_startx, trees_starty, trees_width, trees_height)
trees_starty += trees_speed
trees2(trees2_startx, trees2_starty, trees2_width, trees2_height)
trees2_starty += trees2_speed
if trees_starty > displayheight:
trees_starty = 0-1800
if trees2_starty > displayheight:
trees2_starty = 0-1200
line(line_startx, line_starty, line_width, line_height, white)
line_starty += line_speed
if line_starty > displayheight:
line_starty = 0-200
line2(line2_startx, line2_starty, line2_width, line2_height, white)
line2_starty += line2_speed
if line2_starty > displayheight:
line2_starty = 0-200
blocks(block_startx, block_starty, block_width, block_height)
block_starty += block_speed
blocks2(block2_startx, block2_starty, block2_width, block2_height)
block2_starty += block2_speed
blocks_dodged(dodged)
car (x,y)
if x > displaywidth-carwidth or x < 0:
crash()
if block_starty > displayheight:
block_starty = 0-random.randint(200,400)
block_startx= random.randrange(50, displaywidth-50)
dodged+= 1
block_speed += 0.6
if y < block_starty+block_height-20:
if x> block_startx and x < block_startx + block_width or x+carwidth > block_startx and x + carwidth < block_startx + block_width:
crash()
if x > displaywidth-carwidth or x < 0:
crash()
#2nd car
if block2_starty > displayheight:
block2_starty = 0-random.randint(300,600)
block2_startx= random.randrange(50, displaywidth-50)
dodged+= 1
block2_speed += 0.6
if y < block2_starty+block2_height-20:
if x> block2_startx and x < block2_startx + block2_width or x+carwidth > block2_startx and x + carwidth < block2_startx + block2_width:
crash()
coin(coin_startx, coin_starty, coin_width, coin_height)
coins_collected(coins)
coin_starty += coin_speed
if coin_starty > displayheight:
coin_starty = 0-random.randint(300,600)
coin_startx= random.randrange(50, displaywidth-50)
if y < coin_starty+coin_height-20:
if x> coin_startx and x < coin_startx + coin_width or x+carwidth > coin_startx and x + carwidth < coin_startx + coin_width:
coin_starty=670
coin_sound=pygame.mixer.Sound('coin_sound.ogg')
pygame.mixer.Sound.play(coin_sound)
coins+=1
if coins==5:
font = pygame.font.SysFont("comicsansms", 100)
text= font.render('Boost', True, red)
gamedisplay.blit(text,(325,0))
car_speed2=-20
car_speed=20
if coins==10:
font = pygame.font.SysFont("comicsansms", 100)
text= font.render('Boost', True, red)
gamedisplay.blit(text,(325,0))
car_speed2=-25
car_speed=25
if coins==15:
font = pygame.font.SysFont("comicsansms", 100)
text= font.render('Max Boost!', True, red)
gamedisplay.blit(text,(275,0))
car_speed2=-30
car_speed=30
pygame.display.update()
clock.tick(FPS)
start_screen()
game_loop()
pygame.quit()
Any help would be great