I am changing the color of a UISlider by calling .thumbTintColor
@IBAction func slider1Master(sender: AnyObject) {
slider1.thumbTintColor = UIColor.orangeColor()}
It works, but I want the color to change back to it's original state when the touch ends (user lifts finger).
Does anyone have any suggestions? Thank you.
You can use "setThumbImage" instead.
Then you have the option of setting an image for a specific state of action.
For the image, just create a rounder image with the color you desire.
//Creating an Image with rounded corners:
extension UIImage {
class func createThumbImage(size: CGFloat, color: UIColor) -> UIImage {
let layerFrame = CGRectMake(0, 0, size, size)
let shapeLayer = CAShapeLayer()
shapeLayer.path = CGPathCreateWithEllipseInRect(layerFrame.insetBy(dx: 1, dy: 1), nil)
shapeLayer.fillColor = color.CGColor
shapeLayer.strokeColor = color.colorWithAlphaComponent(0.65).CGColor
let layer = CALayer.init()
layer.frame = layerFrame
layer.addSublayer(shapeLayer)
return self.imageFromLayer(layer)
}
class func imageFromLayer(layer: CALayer) -> UIImage {
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, UIScreen.mainScreen().scale)
layer.renderInContext(UIGraphicsGetCurrentContext()!)
let outputImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return outputImage
}
}
//Setting the image for a selected state of UISlider:
func setupSlider() {
let size:CGFloat = 12
let highlightedStateOrangeColorImage = UIImage.createThumbImage(size, color: UIColor.orangeColor())
let defaultStateBlueColorImage = UIImage.createThumbImage(size, color: UIColor.blueColor())
self.slider.setThumbImage(highlightedStateOrangeColorImage, forState: UIControlState.Highlighted)
self.slider.setThumbImage(defaultStateBlueColorImage, forState: UIControlState.Normal)
}
You can safely accept McMatan’s solution as your answer. It is good for several reasons.
- the colour changes back to its original state when the user lifts a finger, as you requested
- using the extension to create a shape does away with image assets for the
UISlider
- it could also be used to draw images for circular
UIButtons
and circular UIViews
.
- it can also create a shape with colours matching other
UISlider
design elements (if so desired).
The code below does just that. I used McMatan’s UIImage extension
with no changes other than translation to Swift 3. But I have split his function setUpSlider()
into two, one for drawing the circular image in its default state, the other for drawing it in its highlighted state.
By accepting McMatan’s solution, you will encourage those who contribute their experience and free time to continue making this forum worthwhile for the rest of us. So please do.
class ViewController: UIViewController {
var slider: UISlider!
let defaultColour = UIColor.blue
let highlightedColour = UIColor.orange
let thumbSize = 20
override func viewDidLoad() {
super.viewDidLoad()
slider = UISlider(frame: CGRect(x: 0, y: 0, width: 200, height: 23))
slider.minimumValue = 0
slider.minimumTrackTintColor = defaultColour
slider.maximumValue = 100
slider.maximumTrackTintColor = highlightedColour
slider.center = view.center
slider.value = slider.maximumValue / 2.0
let highlightedImage = makeHighlightedImage()
let defaultImage = makeDefaultImage()
slider.setThumbImage(highlightedImage, for: UIControlState.highlighted)
slider.setThumbImage(defaultImage, for: UIControlState.normal)
slider.isContinuous = false
view.addSubview(slider)
slider.addTarget(self, action: #selector(sliderValueChanged), for: UIControlEvents.valueChanged)
}
func sliderValueChanged(sender: UISlider){
print(sender.value)
}
func makeHighlightedImage() -> (UIImage) {
let size = CGFloat(thumbSize)
let highlightedStateImage = UIImage.createThumbImage(size: size, color: highlightedColour)
return (highlightedStateImage)
}
func makeDefaultImage() -> (UIImage) {
let size = CGFloat(thumbSize)
let defaultStateImage = UIImage.createThumbImage(size: size, color: defaultColour)
return (defaultStateImage)
}
}
Extension translated to Swift 3
import UIKit
extension UIImage {
class func createThumbImage(size: CGFloat, color: UIColor) -> UIImage {
let layerFrame = CGRect(x: 0, y: 0, width: size, height: size)
let shapeLayer = CAShapeLayer()
shapeLayer.path = CGPath(ellipseIn: layerFrame.insetBy(dx: 1, dy: 1), transform: nil)
shapeLayer.fillColor = color.cgColor
shapeLayer.strokeColor = color.withAlphaComponent(0.65).cgColor
let layer = CALayer.init()
layer.frame = layerFrame
layer.addSublayer(shapeLayer)
return self.imageFromLayer(layer: layer)
}
class func imageFromLayer(layer: CALayer) -> UIImage {
UIGraphicsBeginImageContextWithOptions(layer.frame.size, false, UIScreen.main.scale)
layer.render(in: UIGraphicsGetCurrentContext()!)
let outputImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return outputImage!
}
}