With the coming of multi-process Firefox I have decided to re-write my addon using the Addon-SDK.
My addon is mainly a toolbar with an extensive set of menus.
The addonsdk does not provide any way to build menus. So I found this method by which I can add them to an existing toolbar. However, I cannot find any way to create menus like this and add them to an Addon-SDK toolbar. So I thought I would just create the toolbar the same way I am creating the menus.
So, I am basically trying to create an XUL toolbar via javascript (I think):
var MyDelegate = {
onTrack: function(window){
//don't add this to other windows, just the browser window
if(window.location != "chrome://browser/content/browser.xul") {
// console.log("=> win location false");
return;
}
var document = window.document; //we need this to attach the XUL elements
var MyBar = window.document.createElement('toolbar');
MyBar.setAttribute('id', 'MyToolbarID');
MyBar.setAttribute('toolbarname', 'MyTitle');
MyBar.setAttribute('class', 'chromeclass-toolbar');
MyBar.setAttribute('mode', 'full');
MyBar.setAttribute('hidden', 'false');
MyBar.setAttribute('insertafter', 'PersonalToolbar');
}
}
let utils = require('sdk/deprecated/window-utils'); // for new style sdk
utils.WindowTracker(spatDelegate);
What do I have to do to make this toolbar actually get built and display in the browser?
[update]
The reason I don't use an SDK toolbar is because the toolbar is created async and does not exist in time to get a handle on it's html id. Even if I fish the html id using the browser toolbox, it doesn't get added to the window.