Here's the code:
ALint cProcessedBuffers = 0;
ALenum alError = AL_NO_ERROR;
alGetSourcei(m_OpenALSourceId, AL_BUFFERS_PROCESSED, &cProcessedBuffers);
if((alError = alGetError()) != AL_NO_ERROR)
{
throw "AudioClip::ProcessPlayedBuffers - error returned from alGetSroucei()";
}
alError = AL_NO_ERROR;
if (cProcessedBuffers > 0)
{
alSourceUnqueueBuffers(m_OpenALSourceId, cProcessedBuffers, arrBuffers);
if((alError = alGetError()) != AL_NO_ERROR)
{
throw "AudioClip::ProcessPlayedBuffers - error returned from alSourceUnqueueBuffers()";
}
}
The call to alGetSourcei returns with cProcessedBuffers > 0, but the following call to alSourceUnqueueBuffers fails with an INVALID_OPERATION. This in an erratic error that does not always occur. The program containing this sample code is a single-threaded app running in a tight loop (typically would be sync'ed with a display loop, but in this case I'm not using a timed callback of any sort).