I'm looking to optimize some C# code and I'm curious if my optimizer is going to perform any copy elision, and if so which kinds. I haven't been able to find any information on this by googling. If not I may want to switch my methods to take struct arguments by reference. The environment I care about is Unity 3D, which is odd as it uses either the Mono 2.0 Runtime or Unity's IL2CPP transpiler (which I should probably ask them about directly as it's closed-source.) But it would be interesting to know for Microsoft's optimizer as well, and if this type of optimization is generally allowed by the standard.
Side note: If this is not supported by the optimizer, it would be awfully nice if I could get the equivalent of the C++ const ref, but it appears this doesn't exist.