This code works for me (Swift 2 playground) in Gray scale, loading a colour .BMP image...
Get pixel data as array from UIImage/CGImage in swift
... but if I change bytesPerPixel
to 3 (or 4) and use
let colorSpace = CGColorSpaceCreateDeviceRGB()
...the code still runs with no errors, but pixel values are all zeros. Any suggestions as to how to fix that?
You probably forgot the CGImageAlphaInfo parameter. For color images, if you assume bytesPerPixel
to be 4, you need to set either RGBA (or ARGB) when creating the context. Following is an example for RGBA without the alpha channel.
// RGBA format
let ctx = CGBitmapContextCreate(&data, pixelsWide, pixelsHigh, 8,
bitmapBytesPerRow, colorSpace, CGImageAlphaInfo.NoneSkipLast.rawValue)
According to the documentation, you have these options:
enum CGImageAlphaInfo : UInt32 {
case None
case PremultipliedLast
case PremultipliedFirst
case Last
case First
case NoneSkipLast
case NoneSkipFirst
case Only
}