I'm on Unity 5.1.1, Facebook 7.0.2 beta and testing on Android 5.1 and iOS 8.4 devices.
I'm doing FB.Init();
with "status = true"
to recover the session and "autologin". But my problem is that it doesn't work. When I call Init
in onInitComplete
callback FB.IsLoggedIn
returns always false
.
I have tried in my project and in a blank project with the example scene. In the example scene I click on FB.Init
, FB.Login
, I log in then I close the app and open again and I have to login again.
Is it a bug?