A few days ago I managed to create a custom button with JavaFX by creating a simple button and modifying it's style using the setStyle()
method with String
objects (whose values vary depending on if the button was clicked or not) as parameters.
I didn't know how to convert that customized button into a class
that I can import each time that I want to use it, so I've been researching and I found this project, which includes several JavaFX controllers customized with Material Design. The controller in which I'm interested right now is MaterialButton
, whose source code is the following:
import com.sun.javafx.scene.control.skin.ButtonSkin;
import javafx.animation.Animation;
import javafx.animation.FadeTransition;
import javafx.animation.Interpolator;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.ParallelTransition;
import javafx.animation.SequentialTransition;
import javafx.animation.Timeline;
import javafx.animation.Transition;
import javafx.beans.binding.DoubleBinding;
import javafx.beans.value.ObservableValue;
import javafx.collections.ListChangeListener;
import javafx.scene.control.Button;
import javafx.scene.control.Skin;
import javafx.scene.control.SkinBase;
import javafx.scene.effect.BlurType;
import javafx.scene.effect.DropShadow;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.shape.Shape;
import javafx.util.Duration;
@SuppressWarnings("restriction")
public class CustomButton extends Button {
private static final Duration RIPPLE_DURATION = Duration.millis(250); // Duration of the ripple effect
private static final Duration SHADOW_DURATION = Duration.millis(350); // Duration of the shadow effect
private static final Color RIPPLE_COLOR = Color.web("#FFF", 0.3); // Ripple color
public CustomButton() { // Except from the setPrefHeifht() method, everything between this braces seems useless.
// Probably I'm wrong, but why would you want to do this?
textProperty().addListener((ObservableValue<? extends String> observable, String oldValue, String newValue) -> {
if (!oldValue.endsWith(newValue.toUpperCase())) {
textProperty().set(newValue.toUpperCase());
}
});
setPrefHeight(36); // Height of the button
}
@Override
public Skin<?> createDefaultSkin() { // Overrides the default skin of the button.
ButtonSkin buttonSkin = (ButtonSkin) getSkin();
if (buttonSkin == null) {
buttonSkin = new ButtonSkin(this);
Circle circleRipple = new Circle(0.1, RIPPLE_COLOR); // Creates the circle that must appear when the
// ripple effect animation is displayed.
buttonSkin.getChildren().add(0, circleRipple); // Adds the nodes to the screen.
setSkin(buttonSkin);
createRippleEffect(circleRipple); // Creates the ripple effect animation.
getStyleClass().add("ripple-button"); // I don't know what this line does, but if it is
// removed, the button is narrowed.
}
return buttonSkin;
}
public ButtonSkin getButtonSkin() { // Returns the skin casted to a ButtonSkin.
return (ButtonSkin) getSkin();
}
public void setFlated(boolean flated) { // The button is "flated" when it's pressed, so I guess that this is the same that saying "clicked".
if (flated) {
getStyleClass().add("flat"); // I don't know what this does.
} else {
getStyleClass().remove("flat"); // I don't know what does this do, either.
}
}
public boolean getFlated() {
return getStyleClass().indexOf("flat") != -1; // If the style class doesn't contain "flat", it returns false.
}
public void toggled(boolean toggled) { // For as far as I know, a toggle is the switch from one effect to another.
if (toggled) {
getStyleClass().add("toggle"); // I know as much about this line as I know about the other "getStyleClass()" lines.
} else {
getStyleClass().remove("toggle"); // I know as much about this line as I know about the other "getStyleClass()" lines.
}
}
public boolean getToggled() {
return getStyleClass().indexOf("toggle") != -1; // If the style class doesn't contain "toggle". it returns false.
}
private void createRippleEffect(Circle circleRipple) { // Defines the ripple effect animation.
Rectangle rippleClip = new Rectangle(); // Creates a new Rectangle
rippleClip.widthProperty().bind(widthProperty()); // For as far as I understand, it binds the width property of the
// rippleClip to itself. Why would you do that?
rippleClip.heightProperty().bind(heightProperty()); // For as far as I understand, it binds the width property of the
// rippleClip to itself. Why would you do that?
circleRipple.setClip(rippleClip); // For as far as I know, clipping is the process that consists
// in hiding everything that is outside of a specified area.
// What this does is specifying that area so that the parts of the circle
// that are outside of the rectangle, can be hided.
circleRipple.setOpacity(0.0); // Sets the circle's opacity to 0.
/*Fade Transition*/
FadeTransition fadeTransition = new FadeTransition(RIPPLE_DURATION, circleRipple); // Creates the fadeTransition.
fadeTransition.setInterpolator(Interpolator.EASE_OUT);
fadeTransition.setFromValue(1.0);
fadeTransition.setToValue(0.0);
/*ScaleTransition*/
final Timeline scaleRippleTimeline = new Timeline(); // Creates the scaleRippleTimeLine Timeline.
DoubleBinding circleRippleRadius = new DoubleBinding() { // Binds the radius of the circle to a double value.
{
bind(heightProperty(), widthProperty());
}
@Override
protected double computeValue() {
return Math.max(heightProperty().get(), widthProperty().get() * 0.45); // Returns the greater of both.
}
};
// The below line adds a listener to circleRippleRadius.
circleRippleRadius.addListener((ObservableValue<? extends Number> observable, Number oldValue, Number newValue) -> {
KeyValue scaleValue = new KeyValue(circleRipple.radiusProperty(), newValue, Interpolator.EASE_OUT);
KeyFrame scaleFrame = new KeyFrame(RIPPLE_DURATION, scaleValue);
scaleRippleTimeline.getKeyFrames().add(scaleFrame);
});
/*ShadowTransition*/
Animation animation = new Transition() { // Creates and defines the animation Transition.
{
setCycleDuration(SHADOW_DURATION); // Sets the duration of "animation".
setInterpolator(Interpolator.EASE_OUT); // It sets the EASE_OUT interpolator,
// so that the shadow isn't displayed forever and its an animation.
}
@Override
protected void interpolate(double frac) {
setEffect(new DropShadow(BlurType.GAUSSIAN, Color.rgb(0, 0, 0, 0.30), 5 + (10 * frac), 0.10 + ((3 * frac) / 10), 0, 2 + (4 * frac)));
// Creates a a DropShadow effect and then sets it to "animation".
}
};
animation.setCycleCount(2);
animation.setAutoReverse(true);
final SequentialTransition rippleTransition = new SequentialTransition(); // Creates a SequentialTransition. The circle's scaling is the
// first transition to occur, and then the color of the button
// changes to the original one with fadeTransition
rippleTransition.getChildren().addAll(
scaleRippleTimeline,
fadeTransition
);
final ParallelTransition parallelTransition = new ParallelTransition();
getStyleClass().addListener((ListChangeListener.Change<? extends String> c) -> { // For as far as I understand, each time that the
// Style class changes, the lines of code between the
// braces are executed, but I still don't understand how
// does the Style class work.
if (c.getList().indexOf("flat") == -1 && c.getList().indexOf("toggle") == -1) {
setMinWidth(88);
setEffect(new DropShadow(BlurType.GAUSSIAN, Color.rgb(0, 0, 0, 0.30), 5, 0.10, 0, 2));
parallelTransition.getChildren().addAll(rippleTransition, animation);
} else {
parallelTransition.getChildren().addAll(rippleTransition);
setMinWidth(USE_COMPUTED_SIZE);
setEffect(null);
}
});
this.addEventHandler(MouseEvent.MOUSE_PRESSED, event -> { // When the button is clicked, each object's value is assigned to the first
// that it must have at the beginning of the animation. Then, the animation
// starts.
parallelTransition.stop();
circleRipple.setOpacity(0.0);
circleRipple.setRadius(0.1);
circleRipple.setCenterX(event.getX());
circleRipple.setCenterY(event.getY());
parallelTransition.playFromStart();
});
}
public void setRippleColor(Color color) {
((Shape) ((SkinBase) getSkin()).getChildren().get(0)).setFill(color); // I don't understand this line of code.
}
}
As I'm pretty new to JavaFX, I see the whole GitHub project as a gold mine, since not only I have access to examples that show how to create a custom controller as a class that can be imported from another, but also it shows how to customize several other controllers too.
The problem is that there are some lines of code that I don't understand (as you'll se if you read the comments I made on the source code).
As an example, there are several times in which getStyleClass().add("something")
is used.
I know how getStylesheets().add()
works, but this is different; I would say that the "Style" class is different from a CSS file.
If that's the case, how does it work? For as far as I understand, the String
s used as a parameter for the getStyleClass().add()
method are used for being able to determine if it is inside of the "Style" class with an if()
statement later; but what exactly is this class? I haven't seend any documentation about it on the internet.
I have problems understanding the setRippleColor()
method at the end of the source code, too. If somebody has an idea of how it works or what should I look up for for understanding it, I'd appreciate it.
Thanks in advance.
UPDATE: Somebody pointed out that ripple-button
is part of a CSS file that can be found on the GitHub project.
I copied the MaterialButton
class and pasted it in a new project, so it can't access to ripple-button
by just mentioning it. Nevertheless, it turns out that if I delete this line of code, the button is narrowed. I can change "ripple-button" by anything and the result is going to be the same, but the line has to be there. Why does this happen?
UPDATE 2: I already understood what the setRippleColor(Color color)
method does: basically it gets the skin of the circle and gets its children so then it can change the rectangle's color once it's casted into a Shape
. It's casted into a shape because Rectangle
extends Shape
. It's pretty simple actually.