I am using web audio api in my project. Is there a way to record the audio data that's being sent to webkitAudioContext.destination?
.wav files are playing in my browser, so there should be some way to store that data into a (.wav) file . i know this is possible, but not yet find any solution :(
recorder.js can help me, but upto now i found it is only recording the microphone live input, is it possible to record my audio(.wav files) with the help of recorder.js? plz help
i am using this sample for recording https://github.com/mattdiamond/Recorderjs
As found on the github: var rec = new Recorder(source [, config])
, where source is an audio node. So it's up to you to put in the right node. If you play .wav
files using <audio>
, you can send it to the recorder:
<audio id="audio" src="" controls></audio>
var a = document.getElementById('audio');
var context = new webkitAudioContext();
var sourceNode = context.createMediaElementSource(a);
var rec = new Recorder(sourceNode);
I have managed to achieve this through a pure WebAudio solution (no Recorderjs needed). You can see it working fully on my discJS project and use the relevant source file to see how my complete code is working. I imagine this is only relevant to recording WebAudio nodes that you are playing yourself programmatically.
First you will need an HTML <audio>
to use as a final destination. In this case I choose to show the controls so that the user may easily download the resulting file.
<audio id='recording' controls='true'></audio>
Now for the Javascript mojo:
const CONTEXT = new AudioContext();
var recorder=false;
var recordingstream=false;
function startrecording(){
recordingstream=CONTEXT.createMediaStreamDestination();
recorder=new MediaRecorder(recordingstream.stream);
recorder.start();
}
function stoprecording(){
recorder.addEventListener('dataavailable',function(e){
document.querySelector('#recording').src=URL.createObjectURL(e.data);
recorder=false;
recordingstream=false;
});
recorder.stop();
}
Now the final glue is that whenever you play an audio source, you also need to connect it to your recording stream:
function play(source){
let a=new Audio(source);
let mediasource=CONTEXT.createMediaElementSource(a);
mediasource.connect(CONTEXT.destination);//plays to default context (speakers)
mediasource.connect(recordingstream);//connects also to MediaRecorder
a.play();
}
This is a relatively primitive setup that works fine (tested on Firefox 52 and Chrome 70). For a more proper implementation, see MediaRecorder on MDN.