I have a QTcpSocket and I am reading into a loop. Each time a full packet has been read, or there has been an error, I manually check the status of the socket inside the loop, with:
while(true){
if(socket->state()==QAbstractSocket::ConnectedState){
qDebug()<<"Socket status: connected. Looking for packets...";
if(socket->waitForReadyRead(2000)){
//...
}
When I execute de program, once connected and the loop starts, it always prints qDebug()<<"Socket status: connected. Looking for packets..."
; and then stucks at waitForReadyRead
until some data is ready to be read.
The problem is that disconnections are not detected. If I disconnect from network from the OS options, or even if I unplug the ethernet wire, it behaves the same: Socket state equals QAbstractSocket::ConnectedStat
e, so it goes on, but without receiving anything of course.
I also tried to detect disconnections connecting disconnected()
signal (after fist connection) to a reconnect function:
// Detect disconnection in order to reconnect
connect(socket, SIGNAL(disconnected()), this, SLOT(reconnect()));
void MyClass::reconnect(){
qDebug()<<"Signal DISCONNECTED emitted. Now trying to reconnect";
panelGUI->mostrarValueOffline();
socket->close();
prepareSocket((Global::directionIPSerialServer).toLocal8Bit().data(), 8008, socket);
qDebug()<<"Reconnected? Status: "<<socket->state();
}
But signal is never emited, because this code is never executed. Which is logical, since it looks like socket state is always ConnectedState
.
If I plug again, connection is restored and starts to receive data again, but I do want to detect disconnections to show "Disconnected" at the GUI.
Why is QTcpSocket behaving this way, and how can I solve this problem?
EDIT: I'm creating socket at the class constructor, and then initialising calling prepareSocket function:
socket = new QTcpSocket();
socket->moveToThread(this);
bool prepareSocket(QString address, int port, QTcpSocket *socket) {
socket->connectToHost(address, port);
if(!socket->waitForConnected(2000)){
qDebug()<<"Error creating socket: "<<socket->errorString();
sleep(1);
return false;
}
return true;
}
Finally found the solution in this Qt forum:
If no data is exchanged for a certain while, TCP will start sending
keep-alive segments (basically, ACK segments with the acknowledgement
number set to the current sequence number less one). The other peer
then replies with another acknowledgement. If this acknowledgment is
not received within a certain number of probe segments, the connection
is automatically dropped. The little problem is that the kernel starts
sending keep-alive segments after 2 hours since when the connection
becomes idle! Therefore, you need to change this value (if your OS
allows that) or implement your own keep-alive mechanism in your
protocol (like many protocols do, e.g. SSH). Linux allows you to
change it using setsockopt:
int enableKeepAlive = 1;
int fd = socket->socketDescriptor();
setsockopt(fd, SOL_SOCKET, SO_KEEPALIVE, &enableKeepAlive, sizeof(enableKeepAlive));
int maxIdle = 10; /* seconds */
setsockopt(fd, IPPROTO_TCP, TCP_KEEPIDLE, &maxIdle, sizeof(maxIdle));
int count = 3; // send up to 3 keepalive packets out, then disconnect if no response
setsockopt(fd, SOL_TCP, TCP_KEEPCNT, &count, sizeof(count));
int interval = 2; // send a keepalive packet out every 2 seconds (after the 5 second idle period)
setsockopt(fd, SOL_TCP, TCP_KEEPINTVL, &interval, sizeof(interval));
I've been facing similar problems with a QT client app. Basically I handle it with Timers, signals and slots. When the app starts up, it starts a 4 second checkConnectionTimer. Every 4 seconds the timer expires, if the client socket state != AbstractSocket::Connected or Connecting, it attempt to connect with clientSocket->connectToHost
When the socket signals "connected()", it starts a 5 second server heartbeat timer. The server should send a one byte heartbeat message to its clients every 4 seconds. When I get the heartbeat (or any type of message signaled by readyRead()), I restart the heartbeat timer. So if the heartbeat timer ever has a timeout, I assume the connection to be down and it calls clientSocket->disconnectFromHost ();
This is working very well for all different kinds of disconnects on the server, graceful or otherwise (yanking cable). Yes it requires custom heartbeat type of stuff, but at the end of the day it was the quickest and most portable solution.
I wasn't to keen on setting KEEPALIVE timeouts in the kernel. This way its more portable.
In the constructor:
connect(clientSocket, SIGNAL(readyRead()), this, SLOT(readMessage()));
connect(clientSocket, SIGNAL(connected()), this, SLOT(socketConnected()));
connect(clientSocket, SIGNAL(disconnected()), this, SLOT(socketDisconnected()));
connect(heartbeatTimer, SIGNAL(timeout()), this, SLOT(serverTimeout()));
...
// Other Methods
void NetworkClient::checkConnection(){
if (clientSocket->state() != QAbstractSocket::ConnectedState &&
clientSocket->state() != QAbstractSocket::ConnectingState){
connectSocketToHost(clientSocket, hostAddress, port);
}
}
void NetworkClient::readMessage()
{
// Restart the timer by calling start.
heartbeatTimer->start(5000);
//Read the data from the socket
...
}
void NetworkClient::socketConnected (){
heartbeatTimer->start(5000);
}
void NetworkClient::socketDisconnected (){
prioResponseTimer->stop();
}
void NetworkClient::serverTimeout () {
clientSocket->disconnectFromHost();
}
try this signal slot connection:
connect(this, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
this, SLOT(onStateChanged(QAbstractSocket::SocketState)));
at slot implementation:
void TCPWorker::onStateChanged(QAbstractSocket::SocketState socketState ){
qDebug()<< "|GSTCPWorkerThread::onStateChanged|"<<socketState;
...}
I have the same problem, but instead your problem ( always connected ), i have delay 4-5 seconds to receive disconnect signals, after unplugget ethernet wire.
Still looking solution, post answer if find.
try my template of client in Qt:
class Client: public QTcpSocket {
Q_OBJECT
public:
Client(const QHostAddress&, int port, QObject* parent= 0);
~Client();
void Client::sendMessage(const QString& );
private slots:
void readyRead();
void connected();
public slots:
void doConnect();
};
on cpp:
void Client::readyRead() {
// if you need to read the answer of server..
while (this->canReadLine()) {
}
}
void Client::doConnect() {
this->connectToHost(ip_, port_);
qDebug() << " INFO : " << QDateTime::currentDateTime()
<< " : CONNESSIONE...";
}
void Client::connected() {
qDebug() << " INFO : " << QDateTime::currentDateTime() << " : CONNESSO a "
<< ip_ << " e PORTA " << port_;
//do stuff if you need
}
void Client::sendMessage(const QString& message) {
this->write(message.toUtf8());
this->write("\n"); //every message ends with a new line
}
i omitted some code as constructor and slots connections..
try with this and if it doesn t work maybe there is something wrong on server side..