I have a function called "brick" inside a subclass called createBrick that extends from the sprite class, also I have a movie clip created in the library exported for runtime sharing called "Brick". For some odd reason when I run the code the brick is not showing up on the stage even though it does get created when I debug the code.
here is the function
public class createBrick extends Sprite {
public function createBrick(_main:Main) {
main = _main;
var go:Brick = new Brick();
addChild(go);
trace(go.x);
brick(475, 235, 30, 30);
}
private function brick(pX: int, pY: int, w: Number, h: Number): void {
var bric:Brick = new Brick();
addChild(bric);
bric.x = pX;
bric.y = pY;
bric.width = w;
bric.height = h;
var polygonShape: b2PolygonShape = new b2PolygonShape();
var polygonFixture: b2FixtureDef = new b2FixtureDef();
polygonShape.SetAsBox(w / 2 / worldScale, h / 2 / worldScale);
polygonFixture.shape = polygonShape;
polygonFixture.density = .2;
polygonFixture.restitution = 0.9;
polygonFixture.friction = 0.9;
var brickbodyDef: b2BodyDef = new b2BodyDef();
brickbodyDef.type=b2Body.b2_dynamicBody;
brickbodyDef.userData = bric;
brickbodyDef.position.Set(bric.x / worldScale, bric.y / worldScale);
var theBrick: b2Body = world.CreateBody(brickbodyDef);
theBrick.CreateFixture(polygonFixture);
}
}
The same function works perfectly if I have all the code with in the main document class and I do see a brick on the stage. Any clues Am I not referencing it properly?