I am trying to send a value by socket .So i have two parts in my project Client and server .
The client sends a value to server using this code :
NetworkStream networkStream = socketForServer.GetStream();
System.IO.BinaryWriter binaryWriter =
new System.IO.BinaryWriter(networkStream);
//------
int messageSource = 0;
int messageDesitination = 0;
int interlockingId = 0;
int trackId = 0;
int trainId = 2;
int direction = 0;
int messageType = 0;
int informationType = 0;
int dateTime = 0;
foreach (Sensor LeftSensorList in LeftSensor)
{
binaryWriter.Write(messageSource);
binaryWriter.Write(messageDesitination);
binaryWriter.Write(interlockingId);
binaryWriter.Write(trackId);
binaryWriter.Write(trainId);
binaryWriter.Write(direction);
binaryWriter.Write(messageType);
binaryWriter.Write(informationType);
binaryWriter.Write(dateTime);
binaryWriter.Flush();
binaryWriter.Close();
Thread.Sleep(4000);
}
In server part i should read the binary values :
static void Listeners()
{
Socket socketForClient = tcpListener.AcceptSocket();
if (socketForClient.Connected)
{
Console.WriteLine("Client:" + socketForClient.RemoteEndPoint + " now connected to server.");
NetworkStream networkStream = new NetworkStream(socketForClient);
while (true)
{
TimeTableRepository objTimeTableRepository = new TimeTableRepository();
SensorRepository objSensorRepository = new SensorRepository();
ArrivalTimeRepository objArrivalTimeRepository=new ArrivalTimeRepository();
TrainRepository objTrainRepository = new TrainRepository();
using (var reader = new BinaryReader(networkStream, Encoding.Default, true))
{
int messageSource = reader.ReadInt32();
int messageDesitination = reader.ReadInt32();
int interlockingId = reader.ReadInt32();
int trackId = reader.ReadInt32();
int trainId = reader.ReadInt32();
int direction = reader.ReadInt32();
int messageType =reader.ReadInt32();
int informationType = reader.ReadInt32();
int dateTime = reader.ReadInt32();
}
}
networkStream.Close();
}
socketForClient.Close();
Console.WriteLine("Press any key to exit from server program");
Console.ReadKey();
}
So when the client send a value i can get the value in server part just for first time ,when a client sends another values to my server i got this error :
Unable to read beyond the end of the stream
Why ?