I've been stumped by this one for a little bit, so I figured I'd ask here to see if anyone has any pointers.
In a nutshell, I have an app where I want multiple complex shapes to be drawn onto a canvas, which will then be drawn onto the screen (I'll be implementing panning around the large canvas as suggested in this question's answer: Android: Drawing and rotating on a canvas)
How exactly do I go about creating a custom shape and drawing it at arbitrary locations/rotations on a Canvas in Android?
Below is an example of a simple custom shape, as I've tried to implement it so far (typically they'd be created at run-time)
public class Symbol {
public Bitmap b = Bitmap.createBitmap(500, 500, Bitmap.Config.ARGB_8888);
public Symbol() {
Canvas canvas = new Canvas(b);;
Paint paint = new Paint();
paint.setColor(Color.GRAY);
paint.setStyle(Paint.Style.STROKE);
paint.setTextSize(25);
paint.setStrokeWidth(4);
paint.setDither(true);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setAntiAlias(true);
String str="TestStr";
canvas.drawText(str, 250,250, paint);
}
}