This is a quasi-coding question, yes, but specifically I'm using Xna if that helps...
I have a game. The AI and game-rules logic is so efficient that I have a crap ton of CPU cycles available.
My question is: can I make my rendering code more complex so it looks better and uses those free CPU cycles? Or is the rendering loop only so complex on the CPU side for any quality of rendering -- and therefore any graphics quality or frame-rate boost would have to come from the GPU?
Thanks for any insight. I don't want to research into making the rendering loop more complex if it won't make the graphics look better.