I have the a method in ViewController to draw a button. In ViewController2 I want to call the method and draw the button out.
In ViewController.h
@interface ViewController : UIViewController
-(void)method;
@end
ViewController.m
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
}
-(void)method{
UIButton*Touch1= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[Touch1 addTarget:self action:@selector(TouchButton1:) forControlEvents:UIControlEventTouchUpInside];
[Touch1 setFrame:CGRectMake(50,50, 100, 100)];
Touch1.translatesAutoresizingMaskIntoConstraints = YES;
[Touch1 setBackgroundImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
[Touch1 setExclusiveTouch:YES];
[self.view addSubview:Touch1];
NSLog(@"hi ");
}
-(void)TouchButton1:(UIButton*)sender{
NSLog(@"hi again");
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
Then I am trying to call from ViewController2
- (void)viewDidLoad {
[super viewDidLoad];
ViewController * ViewCon = [[ViewController alloc]init];
[ViewCon method];
}
The NSLog shows correct text but no button was created.
What is my problem?
Thanks
i think this problem is caused by the scope of "self" on the method "method". Your button has been added into de firstView and not in the secondView. To do what you whant, you will have to pass the scope that you like to add the button. Like the sample given by @trojanfoe.
-(void)method:(UIView *)_view {
UIButton*Touch1= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[Touch1 addTarget:self action:@selector(TouchButton1:) forControlEvents:UIControlEventTouchUpInside];
[Touch1 setFrame:CGRectMake(50,50, 100, 100)];
Touch1.translatesAutoresizingMaskIntoConstraints = YES;
[Touch1 setBackgroundImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
[Touch1 setExclusiveTouch:YES];
[_view addSubview:Touch1];
NSLog(@"hi ");
}
And into your second view you can call:
ViewController * ViewCon = [[ViewController alloc]init];
[ViewCon method:self.view];
i think thats the problem, i hope that will help you
Create a separate class (called Utils
, for example) with a class method that can be called from both view controllers:
@implementation Utils
+(void)methodForView:(UIView *)view
{
UIButton*Touch1= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[Touch1 addTarget:self action:@selector(TouchButton1:) forControlEvents:UIControlEventTouchUpInside];
[Touch1 setFrame:CGRectMake(50,50, 100, 100)];
Touch1.translatesAutoresizingMaskIntoConstraints = YES;
[Touch1 setBackgroundImage:[UIImage imageNamed:@"1.png"] forState:UIControlStateNormal];
[Touch1 setExclusiveTouch:YES];
[view addSubview:Touch1];
}
@end
And call it like this:
- (void)viewDidLoad {
[super viewDidLoad];
[Utils methodForView:self.view];
}
Or better still, implement the method in a UIViewController
-subclass and then derive all other view controllers from this base class.