Question:
Why isn't the 3D graphic rendering?
Details:
I am trying to load the json format of this graphic in the loading.component.ts file. I am using Angular 2 and Three.js. I've looked at several examples, but cannot find what I did wrong. This is my first time trying to load a 3D image. Any help appreciated. The entire project can be found here.
Console Error:
core.es5.js:1084 ERROR TypeError: Cannot read property 'scene' of undefined
at loading.component.ts:46
at ObjectLoader.parse (three.module.js:33413)
at three.module.js:33372
at XMLHttpRequest.<anonymous> (three.module.js:29460)
at ZoneDelegate.invokeTask (polyfills.bundle.js:3132)
at Object.onInvokeTask (core.es5.js:4119)
at ZoneDelegate.invokeTask (polyfills.bundle.js:3131)
at Zone.runTask (polyfills.bundle.js:2899)
at XMLHttpRequest.ZoneTask.invoke (polyfills.bundle.js:3194)
loading.component.ts
import { Component, OnInit } from '@angular/core';
import * as THREE from 'three'
declare var require: any;
@Component({
selector: 'app-loading',
templateUrl: './loading.component.html',
styleUrls: ['./loading.component.css']
})
export class LoadingComponent implements OnInit {
"use strict";
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
light = new THREE.AmbientLight(0xffffff);
camera;
box;
renderCallback;
constructor() { }
ngOnInit() {
// size of content
this.renderer.setSize( window.innerWidth, window.innerHeight);
// where to render content
document.getElementById("webgl-container").appendChild(this.renderer.domElement);
this.scene.add(this.light);
this.camera = new THREE.PerspectiveCamera(
35, // Field of view (FOV) from top to bottom.
window.innerWidth / window.innerHeight, // boundries of image
1,
1000
);
this.camera.position.set(0, 0, 5);
this.scene.add(this.camera);
var loader = new THREE.ObjectLoader();
loader.load('assets/img/pac-man-threejs/pac-man.json', function (obj) {
this.scene.add(obj);
})
// this.render();
this.renderCallback = {
callRender: (this.render).bind(this)
};
this.renderCallback.callRender();
}
render() {
this.renderer.render(this.scene, this.camera);
// requestAnimationFrame(this.render);
requestAnimationFrame(this.renderCallback.callRender);
}
}