I´ve just created an new cocos2d 3.3 project using SpriteBuilder. I imported my art resources and code from my cocos2d v2 project and got it to run, but all my resources scale up to about 3x their original size and the positions I set seems to be and all touch handling seems to be broken.
I only have one sprite sheet and it does not have any suffix (like -hd).
I´ve commented out [CCBReader configureCCFileUtils];
in AppDelegate.m but that didn´t change anything.
Do I have to add a suffix or place my art in a special folder to make it work like before? I´m not actually using SpriteBuilder, just created the project with it.