first of all I know that this is not possible in C++. But I hope someone can tell be a workaround for my problem. I have a class which represents a mathematical function:
class myClass:
{
private:
public:
myClass() {};
double value(double, double){ /* doing some complicated calculation here */} };
double integrate { /*calc*/ return integral; };
}
In integrate()
I want to create a struct with a reference to value()
. The struct is defined as follows:
struct gsl_monte_function_struct {
double (*f)(double * x_array, size_t dim, void * params);
size_t dim;
void * params;
};
(I need this struct to call the Monte-Carlo integration routines from GSL)
As said before I know that this is forbidden in C++. But is there any possibility to use gsl_monte_function_struct
with a member function of myClass? If it is not possible that myClass
can integrate itself, is it possible to call gsl_monte_function_struct
from outside the class with value()
as reference? Thanks in advance!
If understand you corretly, you want a pointer to a member function of myClass
. You can achieve this by declaring the member function pointer as:
double (myClass::*value)(double,double)
This function can later be called on an instance as:
(instance.*value)(x,y);
Alternatively you can use std::bind
to create a function object which can be called as an ordinary function without having to keep track of the instance on which it is called after the call to std::bind
:
auto& value = std::bind(myClass::value, instance);
// ....
value(x,y);
Ok so far I found two solutions:
1) (General solution) Using an abstract base class which has a static pointer to the current instance and a static function that calls a function of the derived class. The static function can be used with a function pointer.
Example:
struct gsl_monte{
double (*f)(double y);
};
class myBase {
private:
static myBase* instance;
public:
myBase(){};
static void setInstance(myBase* newOne);
virtual double value(double x) =0;
static double callValue(double x);//{return value(x);}
};
class myClass : public myBase {
public:
myClass(){};
double value(double x) { return x; };
};
myBase* myBase::instance = new myClass();
double myBase::callValue(double x){return instance->value(x);}
void myBase::setInstance(myBase* newOne){instance=newOne;};
double g(double xx) {return xx;};
int main(int argc, char** argv ){
double x[2]; x[0]=1.3; x[1]=1.3;
myClass* instance = new myClass();
myBase::setInstance(instance);
instance->value(3);
std::cout << "Test " << myBase::callValue(5) << std::endl;
gsl_monte T;
T.f=&myBase::callValue;
double (*f)(double y, void*) = &myBase::callValue;
}
2) (Solution specific to my problem) Fortunatly the desired function accepts a parameter pointer, which I can use to pass the current object:
#include <iostream>
#include <functional>
using namespace std::placeholders;
struct gsl_monte{
double (*f)(double y, void*);
};
class myClass {
public:
myClass(){};
double value(double x) { return x; };
};
double valueTT(double x, void* param) { return static_cast<myClass*>(param)->value(x); };
int main(int argc, char** argv ){
double x[2]; x[0]=1.3; x[1]=1.3;
myClass* instance = new myClass();
instance->value(3);
gsl_monte T;
T.f=&valueTT;
double (*f)(double y, void*) = &valueTT;
}