I'm trying out JavaFX-2 and one of the features is said to be that we can create event handler functions using Javascript in our FXML file. One thing that bugged me is I can't access the System class right away. It needs to be fully referenced, like "java.lang.System". That becomes ugly when we need a simple output on the console, I mean come on, "System.out.println" is ugly enough to get something printed. And, even though my FXML has all the <?import java.lang.*?> statements, apparently it doesn't affect inside of the <fx:script> tags.
Sample code: (Notice the <?language javascript?>
directive)
<?xml version="1.0" encoding="UTF-8"?>
<?language javascript?>
<?import java.lang.*?>
<?import java.net.*?>
<?import java.util.*?>
<?import javafx.collections.*?>
<?import javafx.geometry.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.layout.*?>
<?import javafx.scene.paint.*?>
<?import javafx.scene.text.*?>
<AnchorPane fx:id="rootPane">
<fx:script>
function buttonAction(event){
java.lang.System.out.println("finally we get to print something.");
// System.out.println("This wouldn't work even if it wasn't a comment line, anyway");
}
</fx:script>
<children>
<Button id="close" mnemonicParsing="false" onAction="buttonAction(event)" text="">
<graphic>
<ImageView pickOnBounds="true">
<image>
<Image url="@../resources/close.png" preserveRatio="true" smooth="true" />
</image>
</ImageView>
</graphic>
</Button>
</children>
</AnchorPane>
So my question is: Is there any way to import classes into <fx:script>? I remember I was doing this in Actionscript3.0 really easy: import flash.events.MouseEvent
...