Here is the code snippet from my LinqPad:
public class Elephant{
public int Size;
public Elephant()
{
Size = 1;
}
}
public struct Ant{
public int Size;
}
private T[] Transform2AnotherType<T>(Elephant[] elephantList)
where T:new()
{
dynamic tArray = new T[elephantList.Length];
for (int i = 0; i < elephantList.Length; i++)
{
tArray[i] = new T();
tArray[i].Size = 100;
//tArray[i].Dump();
}
return tArray;
}
void Main()
{
var elephantList = new Elephant[2];
var elephant1 = new Elephant();
var elephant2 = new Elephant();
elephantList[0] = elephant1;
elephantList[1] = elephant2;
elephantList.Dump();
var r = Transform2AnotherType<Ant>(elephantList);
r.Dump();
}
I want to change one object array of known type,Elephant
,to another object array of type T. T is not a class
,but limited to struct
which
provided by the already existed API.And every instance of type T shares some common property,says Size
,but also has their own particular property which
I have omitted in my example code.So I put dynamic
keyword inside the Transform2AnotherType<T>
.
And I could not even to use Dump to make sure if the assignment has made effect,thus will throw RuntimeBinderException
.
My question is: how to correctly make the assignment in such a struct array and return it back properly?