I am trying to render a 3d model from FBX file in my directx application, so I have loaded it using fbx sdk, but I found a big problem, probably caused by different coordinate system: DirectX use left handed, Fbx - right handed, so finally I got it rendered, but with two issues:
- all parts of the model look mirrored by Z axis (or by X - its not clear)
- position of the parts is incorrect after applying transformation matrix provided by FBX for each part;
So how what I can do with Vertex data and/or transformation matrix?