I have a class tetronimo
(a tetris block) that has four QRect
types (named first
, second
, third
, fourth
respectively). I draw each tetronimo using a build_tetronimo_L
type functions.
These build the tetronimo in a certain direction, but as in tetris you're supposed to be able to rotate the tetronimo's, I'm trying to rotate a tetronimo by rotating each individual square of the tetronimo.
I have found the following formula to apply to each (x, y) coordinate of a particular square.
newx = cos(angle) * oldx - sin(angle) * oldy
newy = sin(angle) * oldx + cos(angle) * oldy
Now, the QRect
type of Qt, does only seem to have a setCoords
function that takes the (x, y) coordinates of top-left and bottom-right points of the respective square.
I have here an example (which doesn't seem to produce the correct result) of rotating the first two squares in my tetronimo.
Can anyone tell me how I'm supposed to rotate these squares correctly, using runtime rotation calculation?
void tetromino::rotate(double angle) // angle in degrees
{
std::map<std::string, rect_coords> coords = get_coordinates();
// FIRST SQUARE
rect_coords first_coords = coords["first"];
//top left x and y
int newx_first_tl = (cos(to_radians(angle)) * first_coords.top_left_x) - (sin(to_radians(angle)) * first_coords.top_left_y);
int newy_first_tl = (sin(to_radians(angle)) * first_coords.top_left_x) + (cos(to_radians(angle)) * first_coords.top_left_y);
//bottom right x and y
int newx_first_bl = (cos(to_radians(angle)) * first_coords.bottom_right_x) - (sin(to_radians(angle)) * first_coords.bottom_right_y);
int newy_first_bl = (cos(to_radians(angle)) * first_coords.bottom_right_x) + (sin(to_radians(angle)) * first_coords.bottom_right_y);
//CHANGE COORDINATES
first->setCoords( newx_first_tl, newy_first_tl, newx_first_tl + tetro_size,newy_first_tl - tetro_size);
//SECOND SQUARE
rect_coords second_coords = coords["second"];
int newx_second_tl = (cos(to_radians(angle)) * second_coords.top_left_x) - (sin(to_radians(angle)) * second_coords.top_left_y);
int newy_second_tl = (sin(to_radians(angle)) * second_coords.top_left_x) + (cos(to_radians(angle)) * second_coords.top_left_y);
//CHANGE COORDINATES
second->setCoords(newx_second_tl, newy_second_tl, newx_second_tl - tetro_size, newy_second_tl + tetro_size);
first
and second
are QRect
types. rect_coords
is just a struct
with four int
s in it, that store the coordinates of the squares.
The first square and second square calculations are different, as I was playing around trying to figure it out.
I hope someone can help me figure this out?
(Yes, I can do this much simpler, but I'm trying to learn from this)