Hey everyone so what I've been trying ti accomplish with no success is how to display my Movie Clip object named achiev_10
when the nScore
which is a number equal to 10.
Here is what I have so far in my Shared Object Data.
In my Constructor I have this:
//Initialize our shared object give it a path to save local data
sharedObject = SharedObject.getLocal("GeometryBlast");
if (sharedObject.data.highScore == null)
{
// checks if there is save data
trace("No saved data yet."); // if there isn't any data on the computer...
sharedObject.data.highScore = nScore; // ...set the savedScore to 0
} else
{
trace("Save data found."); // if we did find data...
loadData(); // ...load the data
}
Then in the saveData();
function I have this:
public function saveData():void
{
if (nScore > sharedObject.data.highScore )
{
sharedObject.data.highScore = nScore;
}
menuEnd.bestScore.text = " " + sharedObject.data.highScore;
sharedObject.flush();
//trace("Data Saved!");
//sharedObject.clear();
if (nScore == 10)
{
achiev_10 = new Achievment_10();
menuEnd.addChild(achiev_10);
achiev_10.x = stage.stageWidth / 2;
achiev_10.y = stage.stageHeight / 2;
sharedObject.flush();
}
}
Now currently in the if (nScore == 10)
where I add the Move Clip, it does work and it does display. But when i go back to check my Move Clip achievement it dissapears. I don't really know what i need to do to save the data if the save data.highscore is equal to 10 then always display that achievement.
I also tried this but nothing:
if (sharedObject.data.highScore == 10)
{
achiev_10 = new Achievment_10();
menuEnd.addChild(achiev_10);
achiev_10.x = stage.stageWidth / 2;
achiev_10.y = stage.stageHeight / 2;
sharedObject.flush();
}
please help thank you!