I've successfully implemented drawing a shadow around my UIView
like this:
block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;
What now happens is I have a rectangular UIView
and i would like to draw the shadow around it three sides, leaving the bottom side of it without the shadow.
I know that I have to specify the block1.layer.shadowPath
by creating a new UIBezierPath
but I'm not sure how to do it.
Obviously, setting layer.shadowOffset
won't do the trick for me.
Thanks in advance!
I know you say setting layer.shadowOffset
won't work for you, but you are allowed to put in negative values so setting it layer.shadowOffset = CGSizeMake(0.0, -2.0)
would come close to the effect you're looking for but of course I expect you want it to be even on the three sides.
So here we go with layer.shadowPath
!
UIView *block1 = [[UIView alloc] initWithFrame:CGRectMake(32.0, 32.0, 128.0, 128.0)];
[block1 setBackgroundColor:[UIColor orangeColor]];
[self.view addSubview:block1];
block1.layer.masksToBounds = NO;
block1.layer.shadowOffset = CGSizeMake(0, 0);
block1.layer.shadowRadius = 1;
block1.layer.shadowOpacity = 0.7;
UIBezierPath *path = [UIBezierPath bezierPath];
// Start at the Top Left Corner
[path moveToPoint:CGPointMake(0.0, 0.0)];
// Move to the Top Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), 0.0)];
// Move to the Bottom Right Corner
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame), CGRectGetHeight(block1.frame))];
// This is the extra point in the middle :) Its the secret sauce.
[path addLineToPoint:CGPointMake(CGRectGetWidth(block1.frame) / 2.0, CGRectGetHeight(block1.frame) / 2.0)];
// Move to the Bottom Left Corner
[path addLineToPoint:CGPointMake(0.0, CGRectGetHeight(block1.frame))];
// Move to the Close the Path
[path closePath];
block1.layer.shadowPath = path.CGPath;
And to give you an idea of whats going on, here is the actual shadow path you just drew :)
Its possible to just shift that extra middle point before or after the other lines to choose which side will be omitted.
A bit of improvement for other answers, thanks to Ashok R for swift code.
Since we were creating a triangular view in the background of the view with shadow on all sides, and a white triangle on the sides shadow is not needed.
It breaks in case of views with width comparatively larger than height.
A workaround will be to shift the path for the line where shadow is not needed a bit towards that side of view, instead of creating the triangular view Path completely.
I have created an extension for that -
extension UIView {
func addshadow(top: Bool,
left: Bool,
bottom: Bool,
right: Bool,
shadowRadius: CGFloat = 2.0) {
self.layer.masksToBounds = false
self.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
self.layer.shadowRadius = shadowRadius
self.layer.shadowOpacity = 1.0
let path = UIBezierPath()
var x: CGFloat = 0
var y: CGFloat = 0
var viewWidth = self.frame.width
var viewHeight = self.frame.height
// here x, y, viewWidth, and viewHeight can be changed in
// order to play around with the shadow paths.
if (!top) {
y+=(shadowRadius+1)
}
if (!bottom) {
viewHeight-=(shadowRadius+1)
}
if (!left) {
x+=(shadowRadius+1)
}
if (!right) {
viewWidth-=(shadowRadius+1)
}
// selecting top most point
path.move(to: CGPoint(x: x, y: y))
// Move to the Bottom Left Corner, this will cover left edges
/*
|☐
*/
path.addLine(to: CGPoint(x: x, y: viewHeight))
// Move to the Bottom Right Corner, this will cover bottom edge
/*
☐
-
*/
path.addLine(to: CGPoint(x: viewWidth, y: viewHeight))
// Move to the Top Right Corner, this will cover right edge
/*
☐|
*/
path.addLine(to: CGPoint(x: viewWidth, y: y))
// Move back to the initial point, this will cover the top edge
/*
_
☐
*/
path.close()
self.layer.shadowPath = path.cgPath
}
and set the boolean true for whichever side you want the shadow to appear
myView.addshadow(top: false, left: true, bottom: true, right: true, shadowRadius: 2.0)
// shadow radius is optional above and is set as default at 2.0
or
myView.addshadow(top: true, left: true, bottom: true, right: true, shadowRadius: 2.0)
or
myView.addshadow(top: false, left: false, bottom: true, right: true, shadowRadius: 2.0)
Updating Ryan Poolos Answer to Swift 3.0
Thanks to Ryan Poolos
class sampleViewController: UIViewController {
var block1: UIView! = nil
override func viewDidLoad() {
super.viewDidLoad()
block1 = UIView(frame: CGRect(x: 32.0, y: 32.0, width: 128.0, height: 128.0))
block1.backgroundColor = UIColor.orange
self.view.addSubview(block1)
block1.layer.masksToBounds = false
block1.layer.shadowOffset = CGSize(width: 0.0, height: 0.0)
block1.layer.shadowRadius = 1.0
block1.layer.shadowOpacity = 0.7
let path = UIBezierPath()
// Start at the Top Left Corner
path.move(to: CGPoint(x: 0.0, y: 0.0))
// Move to the Top Right Corner
path.addLine(to: CGPoint(x: block1.frame.size.width, y: 0.0))
// Move to the Bottom Right Corner
path.addLine(to: CGPoint(x: block1.frame.size.width, y: block1.frame.size.height))
// This is the extra point in the middle :) Its the secret sauce.
path.addLine(to: CGPoint(x: block1.frame.size.width/2.0, y: block1.frame.size.height/2.0))
// Move to the Bottom Left Corner
path.addLine(to: CGPoint(x: 0.0, y: block1.frame.size.height))
path.close()
block1.layer.shadowPath = path.cgPath
}
}
Result:
Try this
extension CALayer {
func applySketchShadow(color: UIColor, alpha: CGFloat, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat)
{
shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}