What I am trying to accomplish is this:
![](https://www.manongdao.com/static/images/pcload.jpg)
We have CCSprite Circle A and CCSprite Circle B.
Move Circle B around Circle A. I already tried to create a CCNode and attach the circle B to it. In this case it works perfectly but the position is constant also. I need to move the circle around A and update the position. I will have more objects on the screen and I will check if B intersect some other objects, but for that case I need to update the position while rotating. Much appreciate your help guys. I am using Cocos2D v3.0
Maybe something like this? Put this in your update method. I used this code in my box2d project for orbit. Change it for your needs.
b2Vec2 center = bodyA->GetPosition();
int smoothness = 1000;
int radius = 100;
for (int i = 0; i < smoothness; i++) {
float angle = (i / smoothness) * 360 * DEGTORAD;
b2Vec2 pos( sinf(angle), cosf(angle));
b2Vec2 newposition = center + radius * pos;
bodyB->SetTransform(newposition, bodyB->GetAngle());
}
Put the anchor point of B in the position of the anchor point of A and then rotate the B by 360 in animation.