I notice when submitting a Universal app to the app store, there are various screen resolutions to support. I think iPhone/iPod: 320x460, 320x480, 640x960 and iPad 768x1024.
When I specify Universal app development in Xcode, the simulator has a resolution of 320x480. To view 768x1024 screen resolution, I can change the target setting to iPad, but how to test 320x460 and 640x960 resolutions?
My default solution is to target iPad, and manually hack my code, e.g.: SCREEN_WIDTH=640, SCREEN_HEIGHT=960;
but surely there should be a setting on the simulator for this!?
In a related question, is there any way to get screen captures off the simulator (apart from command-shift-3 and cropping the resulting image)?
Thanks in advance.