素描,响应某些命令,它怎么办?(Sketch that responds to certain co

2019-09-03 00:54发布

好吧,我必须在此刻完成了一半的Arduino草图。 基本上下面的草图将闪烁的LED上的kegboard迷你屏蔽如果字符的字符串等于* {blink_Flow_A} *然而,LED只与装载在Arduino的当前草图闪烁一次。 我会喜欢的Arduino反复闪烁,直至“停止”命令发送到Arduino。 我最终想开一个阀门,直至阀门接收到关闭命令,然后关闭阀门保持打开状态。 草图如下所示,

/*
 * kegboard-serial-simple-blink07
 * This code is public domain
 *
 * This sketch sends a receives a multibyte String from the iPhone
 * and performs functions on it.
 *
 * Examples:
 * http://arduino.cc/en/Tutorial/SerialEvent
 * http://arduino.cc/en/Serial/read
 */

 // global variables should be identified with _

 // flow_A LED
 int led = 4;

 // relay_A
 const int RELAY_A = A0;

 // variables from sketch example
 String inputString = ""; // a string to hold incoming data
 boolean stringComplete = false; // whether the string is complete

 void setup() {

   Serial.begin(2400); // open serial port, sets data rate to 2400bps
   Serial.println("Power on test");
   inputString.reserve(200);

   pinMode(RELAY_A, OUTPUT);
}

void open_valve() {

  digitalWrite(RELAY_A, HIGH); // turn RELAY_A on

}

void close_valve() {

  digitalWrite(RELAY_A, LOW); // turn RELAY_A off
}

void flow_A_blink() {

  digitalWrite(led, HIGH); // turn the LED on (HIGH is the voltage level)
  delay(1000);              // wait for one second
  digitalWrite(led, LOW);   // turn the LED off by making the voltage LOW
  delay(1000);              // wait for a second
}

void flow_A_blink_stop() {

  digitalWrite(led, LOW);
}

void loop() {
  // print the string when newline arrives:
  if (stringComplete) {
    Serial.println(inputString);
    // clear the string:
    inputString = "";
    stringComplete = false;
  }

  if (inputString == "{blink_Flow_A}") {
    flow_A_blink();
  }
}

//SerialEvent occurs whenever a new data comes in the
//hardware serial RX.  This routine is run between each
//time loop() runs, so using delay inside loop can delay
//response.  Multiple bytes of data may be available.

void serialEvent() {
  while(Serial.available()) {
    // get the new byte:
    char inChar = (char)Serial.read();
    // add it to the inputString:
    inputString += inChar;
    // if the incoming character is a newline, set a flag
    // so the main loop can do something about it:
    if (inChar == '\n') {
      stringComplete = true;
    }
  }
}

如果它使在IRC上有什么区别有人告诉我研究状态机的划痕头

Answer 1:

状态机(在它的最简单的 - 它可以是很多更复杂)(if / else语句或开关/箱),您就基于一个变量的状态某些行为可能只是一组条件语句,也改变变量州。 因此,它可以被看作是处理或进展通过一系列的条件,方式。

所以,你有你的LED /阀的状态 - 它要么是闪烁(开)或不闪烁(关闭)。 在这里伪代码:

boolean LED_state = false;  //init to false/closed

void loop(){

 if (checkForCorrectCommand() == true){ //

   if (LED_State == false){
     open_valve();
     LED_State = true;

   } else {
     close_valve();
     LED_State = false;
   }
 }
}

闪烁的LED部分应该很容易,如果你的代码的要点上面实现。 该checkForCorrectCommand()位是你写检查无论你输入的功能-键,串口,按钮等,应该返回一个布尔值。



Answer 2:

为了使LED闪烁不阻塞程序,我建议你使用定时器(和TimerOne库 )。 我做一个快速的示例代码:

#include "TimerOne.h" //Include the librart, follow the previous link to download and install.

int LED = 4;
const int RELAY_A = A0;  
boolean ledOn;

void setup()
{
    pinMode(LED, OUTPUT)
    Timer1.initialise(500000) // Initialise timer1 with a 1/2 second (500000µs) period
    ledOn = false;
}

void blinkCallback() // Callback function call every 1/2 second when attached to the timer
{
    if(ledOn){
        digitalWrite(LED,LOW);
        ledOn = false;
    }
    else{
        digitalWrite(LED,HIGH);     
        ledOn = true;
    }
}

void open_valve() {

  digitalWrite(RELAY_A, HIGH); // turn RELAY_A on

}

void close_valve() {

  digitalWrite(RELAY_A, LOW); // turn RELAY_A off
}

void serialEvent() {
  while(Serial.available()) {
    char inChar = (char)Serial.read();
    inputString += inChar;
    if (inChar == '\n') {
      stringComplete = true;
    }
  }
}

void loop()
{
    // print the string when newline arrives:
  if (stringComplete) {
    Serial.println(inputString);
    // clear the string:
    inputString = "";
    stringComplete = false;
  }


  if (inputString == "{blink_Flow_A}") {
    Timer1.attachInterupt(blinkCallback); //Start blinking
  }
  if (inputString == "{stop}") {
    Timer1.detachInterrupt(); //Stop blinking
  }
  if (inputString == "{open_valve}") {
    open_valve();
  }
  if (inputString == "{close_valve}") {
    close_valve();
  }
}  

注意 :
考虑将标签“C”或'Java的有语法高亮显示的代码。



Answer 3:

也许类似在IDE中“ 闪烁无延迟 ”的例子。 你检查的时间,并决定何时以及如何改变LED /数字出来。

// Variables will change:
int ledState = LOW;             // ledState used to set the LED
long previousMillis = 0;        // will store last time LED was updated

// the follow variables is a long because the time, measured in miliseconds,
// will quickly become a bigger number than can be stored in an int.
long interval = 1000;           // interval at which to blink (milliseconds)

void setup(){
    // Your stuff here
}


void loop()
{
 // Your stuff here.

 // check to see if it's time to blink the LED; that is, if the 
 // difference between the current time and last time you blinked 
 // the LED is bigger than the interval at which you want to 
 // blink the LED.
 unsigned long currentMillis = millis();

if(currentMillis - previousMillis > interval) {
  // save the last time you blinked the LED 
  previousMillis = currentMillis;   

  // if the LED is off turn it on and vice-versa:
  if (ledState == LOW)
    ledState = HIGH;
  else
    ledState = LOW;

  // set the LED with the ledState of the variable:
  digitalWrite(ledPin, ledState);
}
}


Answer 4:

让我提供了一些小改动建议草图。 使用计时器的Bastyen的想法是相当不错,使代码更容易。 我建议的方法是永远都定时器流行音乐在固定的时间间隔(100毫秒在我的素描)。 如果指示灯不应该闪烁,它保持关闭。 如果LED应该闪烁,它从关闭到每个定时器熄灭时间接通或反之亦然。

#include "TimerOne.h"
/*
 * kegboard-serial-simple-blink07
 * This code is public domain
 *
 * This sketch sends a receives a multibyte String from the iPhone
 * and performs functions on it.
 *
 * Examples:
 * http://arduino.cc/en/Tutorial/SerialEvent
 * http://arduino.cc/en/Serial/read
 */

 // global variables should be identified with _

 // flow_A LED
 int led = 4;
 // relay_A
 const int RELAY_A = A0;

 // variables from sketch example
 String  inputString = ""; // a string to hold incoming data
 boolean stringComplete = false; // whether the string is complete

 boolean shouldBeBlinking = false;
 boolean ledOn = false;

void setup() {
   Serial.begin(9600); // open serial port, sets data rate to 2400bps
   Serial.println("Power on test");
   inputString.reserve(200);
   pinMode(RELAY_A, OUTPUT);
   pinMode(led, OUTPUT);
   digitalWrite(led, LOW);
   Timer1.initialize(100000);
   Timer1.attachInterrupt(timer1Callback);
}

void loop() {  
  if (!stringComplete)
    return;
  if (inputString == "{blink_Flow_A}") 
    flow_A_blink_start();    
  if (inputString == "{blink_Flow_B}") 
    flow_A_blink_stop();
  inputString = "";
  stringComplete = false;
}

void timer1Callback() {
  /* If we are not in blinking mode, just make sure the LED is off */  
  if (!shouldBeBlinking) {
    digitalWrite(led, LOW);
    ledOn = false;
    return;
  }
  /* Since we are in blinking mode, check the state of the LED. Turn
     it off if it is on and vice versa. */
  ledOn = (ledOn) ? false : true; 
  digitalWrite(led, ledOn);
}  

void flow_A_blink_start() {
  shouldBeBlinking = true;
  open_valve();
}

void flow_A_blink_stop() {
  shouldBeBlinking = false;
  close_valve();  
}

void close_valve() {
  digitalWrite(RELAY_A, LOW); // turn RELAY_A off
}

void open_valve() {
  digitalWrite(RELAY_A, HIGH); // turn RELAY_A on
}


//SerialEvent occurs whenever a new data comes in the
//hardware serial RX.  This routine is run between each
//time loop() runs, so using delay inside loop can delay
//response.  Multiple bytes of data may be available.

void serialEvent() {
  if (stringComplete)
    return;  
  while(Serial.available()) {
    // get the new byte:
    char inChar = (char)Serial.read();
    // add it to the inputString unless it is a newline
    if (inChar != '\n')
      inputString += inChar;
    // if the incoming character is a newline, set a flag
    // so the main loop can do something about it:
    else {
      stringComplete = true;
    }
  }
}

几点注意事项:

  1. 设置功能建立与100毫秒的间隔定时器并附加回调例程。 根据我的测试,这只需要做一次。

  2. 主循环会忽略一切,除非输入字符串是完整的。 如果输入的字符串是准备好了,则输入字符串被检查两个已知值并采取相应的步骤。 然后输入字符串被丢弃。

  3. 计时器回调例程力LED熄灭,如果我们不是在闪烁模式。 否则,它只是切换LED的状态。

  4. 流出例程的流量与设定的闪烁状态如需要的话,控制阀

  5. 串行事件例程有两个变化。 首先,输入被忽略(并保存在缓冲区),如果输入字符串已经完成。 这将保留在正在处理的当前命令正在发送到Arduino命令。 其次,换行符不会添加到输入字符串。 这使得检查输入字符串稍微容易些。



文章来源: Sketch that responds to certain commands, how is it done?