I’m creating a basic parallax effect much like the iOS7 app switcher, using two UIScrollView
instances (cardScrollView
and tileScrollView
). I scroll one alongside the other, at a different rate, like so:
if ([scrollView isEqual:self.tileScrollView]) {
[self.cardScrollView setContentOffset:CGPointMake((self.tileScrollView.contentOffset.x + 110) * TILE_CARD_DELTA,
self.cardScrollView.contentOffset.y)];
}
This works fine when scrolling tileScrollView
. However, I’d like the same to work in reverse, meaning I can scroll cardScrollView
and have tileScrollView
move accordingly. The issue I’m having is that calling setContentOffset
actually causes cardScrollView
to call scrollViewDidScroll
itself, meaning they’re continually trying to set each other at the same time, and all kinds of hell break loose.
Basically, the issue here is that both scrollView
instances are relying on the same scrollViewDidScroll
, and so I can’t differentiate between the two of them in there.
How can I get around this one?