I've successfully programmed a singly linked list by the following program: The header file is:
#ifndef SLL_H_
#define SLL_H_
#include <iostream>
class node {
protected:
public:
int key;
node *next;
node();
~node();
};
class SLL : public node{
private:
node *Head = NULL;
int SLL_SIZE = 0;
public:
//Constructor
SLL();
//SLL(int n);
//Destructor
~SLL();
//Modifiers
void Push_Front(int a);
void Push_Back(SLL A,int b);
void Traverse();
//Access function
int SLL_size();
int Get(node* p);
//Iterator
node* Begin();
node* End();
//void Search(int a);
};
#endif
SLL.cpp
#include "SLL.h"
#include <iostream>
using namespace std;
node::node(){
cout << "Empty constructor of node is being called;" << endl;
}
node::~node(){
cout << "Empty destructor of node is being called;" << endl;
}
SLL::SLL():node(){
cout << "Empty constructor of SLL is being called;" << endl;
}
SLL::~SLL(){
cout << "Empty destructor of SLL is being called." << endl;
}
//Insert element at the front of the list
void SLL::Push_Front(int k){
node *temp = new node [1];
temp->key = k;
temp->next = Head;
Head = temp;
SLL_SIZE = SLL_SIZE + 1;
}
//Insert element at the end of the list
void SLL::Push_Back(SLL A, int m){
node *temp1 = A.End();
node *temp2 = new node [1];
temp2->key = m;
temp1->next = temp2;
temp2->next = NULL;
SLL_SIZE = SLL_SIZE + 1;
}
//Insert element at a given position
//Return the number of elements in the linked list
int SLL::SLL_size(){
return SLL_SIZE;
}
//Traverse the list (print the list)
void SLL::Traverse(){
node *temp;
temp = Head;
while(temp!=NULL){
cout << temp->key << " ";
temp = temp->next;
}
cout << endl;
}
//Get key given pionter
int SLL::Get(node* pt){
if(pt!=NULL){
node* temp = pt;
return temp->key;
}
else {
cout << "Null pointer points to nowhere!" << endl;
return 0;
}
}
//Return the pointer at the beginning of the list
node* SLL::Begin(){
return Head;
}
//Return the pointer at the end of the list
node* SLL::End(){
node* temp = Head;
while(temp->next!=NULL){
temp = temp->next;
}
return temp;
}
main.cpp
#include <iostream>
#include "SLL.h"
using namespace std;
int main()
{
SLL A;
A.Push_Front(1);
A.Push_Front(2);
A.Push_Front(5);
A.Push_Front(6);
A.Push_Back(A,3);
A.Traverse();
cout << A.SLL_size() << endl;
cout << A.Get(A.Begin()) << endl;
cout << A.Get(A.End()) << endl;
return 0;
}
One error is, for example :
SLL.h||In member function 'void SLL::Push_Front(int)':|
SLL.h|7|error: 'int node::key' is protected|
SLL.cpp|25|error: within this context|
SLL.h|8|error: 'node* node::next' is protected|
SLL.cpp|26|error: within this context|
SLL.h||In member function 'void SLL::Push_Back(SLL, int)':|
SLL.h|7|error: 'int node::key' is protected|
SLL.cpp|35|error: within this context|
SLL.h|8|error: 'node* node::next' is protected|
LL.cpp|36|error: within this context|
SLL.h|8|error: 'node* node::next' is protected|
SLL.cpp|37|error: within this context|
Similar error for the other member functions that employed key and next.
This program works very well now. However, after I moved the 2 lines in node
class, int key; node *next;
under protected
, then it gives me error such as "node::key is protected".
First, please don't blame me for doing something stupid :P . I know if I struct
for the node then life will be much easier. I am trying to practice inheritance and to understand protected. That's why.
By definition, protected members can be accessed by derived class, right? I don't know where I am doing it wrong.
Hope you can help me out. Thanks!