I have a large body of legacy code which declares a number of important types. For example:
typedef uint32 EventId;
I'm currently integrating an excellent new version of 3rd party code (Scaleform) which has namespaces, but has conflicting definitions:
namespace Scaleform { namespace GFx {
class EventId ...
}}
There is code where both definitions are encountered, and I of course get errors:
error: reference to 'EventId' is ambiguous
note: candidate found by name lookup is 'EventId'
note: candidate found by name lookup is 'Scaleform::GFx::EventId'
(OSX Clang, BTW)
As far as I can tell, I'm kind of SOL, since C++ forbids these sorts of collisions, and I can't (for example) wrap legacy references with something like :
using namespace;
To force the unnamed namespace.
My only recourse is to rename one of the types so there's no conflict, correct?