这是我实现BMH算法(它就像一个魅力)的:
public static Int64 IndexOf(this Byte[] value, Byte[] pattern)
{
if (value == null)
throw new ArgumentNullException("value");
if (pattern == null)
throw new ArgumentNullException("pattern");
Int64 valueLength = value.LongLength;
Int64 patternLength = pattern.LongLength;
if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
return -1;
Int64[] badCharacters = new Int64[256];
for (Int64 i = 0; i < 256; ++i)
badCharacters[i] = patternLength;
Int64 lastPatternByte = patternLength - 1;
for (Int64 i = 0; i < lastPatternByte; ++i)
badCharacters[pattern[i]] = lastPatternByte - i;
// Beginning
Int64 index = 0;
while (index <= (valueLength - patternLength))
{
for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
{
if (i == 0)
return index;
}
index += badCharacters[value[(index + lastPatternByte)]];
}
return -1;
}
我试图修改它,以便返回所有的比赛,而不是只有第一个指标,但我得到IndexOutOfRangeException无处不在d:
很显然,我失去了一些东西重要还是我没有正确的理解它是如何工作的。 我究竟做错了什么?
public static List<Int64> IndexesOf(this Byte[] value, Byte[] pattern)
{
if (value == null)
throw new ArgumentNullException("value");
if (pattern == null)
throw new ArgumentNullException("pattern");
Int64 valueLength = value.LongLength;
Int64 patternLength = pattern.LongLength;
if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
return (new List<Int64>());
Int64[] badCharacters = new Int64[256];
for (Int64 i = 0; i < 256; ++i)
badCharacters[i] = patternLength;
Int64 lastPatternByte = patternLength - 1;
for (Int64 i = 0; i < lastPatternByte; ++i)
badCharacters[pattern[i]] = lastPatternByte - i;
// Beginning
Int64 index = 0;
List<Int64> indexes = new List<Int64>();
while (index <= (valueLength - patternLength))
{
for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
{
if (i == 0)
indexes.Add(index);
}
index += badCharacters[value[(index + lastPatternByte)]];
}
return indexes;
}