在人像模式在Android斑马线摄像头(Zxing Camera in Portrait mode

2019-09-01 06:18发布

我想说明portrait上的取向Zxing的摄像头。

如何才能做到这一点?

Answer 1:

下面是它如何工作的。

步骤1:添加下列行之前旋转数据buildLuminanceSource(..)解码(字节[]数据,INT宽度,INT高度)

DecodeHandler.java:

byte[] rotatedData = new byte[data.length];
for (int y = 0; y < height; y++) {
    for (int x = 0; x < width; x++)
        rotatedData[x * height + height - y - 1] = data[x + y * width];
}
int tmp = width;
width = height;
height = tmp;

PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);

步骤2:修改getFramingRectInPreview()

CameraManager.java

rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;

第3步:禁用风景模式支票initFromCameraParameters(...)

CameraConfigurationManager.java

//remove the following
if (width < height) {
  Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");
  int temp = width;
  width = height;
  height = temp;
}

第4步:添加下面一行到旋转摄像头setDesiredCameraParameters(...)

CameraConfigurationManager.java

camera.setDisplayOrientation(90);

第5步:不要忘了活动的方向设置为纵向。 即:清单



Answer 2:

要支持所有的方向和旋转活动时自动改变做到这一点,你必须修改是CameraManager.java类。

并从CaptureActivity.java这种方法getCurrentOrientation()

在CameraManager.java创建这个变量:

int resultOrientation;

这增加了openDriver(..)方法:

setCameraDisplayOrientation(context, Camera.CameraInfo.CAMERA_FACING_BACK, theCamera);//this can be set after camera.setPreviewDisplay(); in api13+.

****创建此方法****链接: http://developer.android.com/reference/android/hardware/Camera.html

public static void setCameraDisplayOrientation(Context context,int cameraId, android.hardware.Camera camera) {
    android.hardware.Camera.CameraInfo info = new android.hardware.Camera.CameraInfo();
    android.hardware.Camera.getCameraInfo(cameraId, info);
    Display display = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
    int degrees = 0;
    switch (display.getRotation()) {
    case Surface.ROTATION_0: degrees = 0; break;
    case Surface.ROTATION_90: degrees = 90; break;
    case Surface.ROTATION_180: degrees = 180; break;
    case Surface.ROTATION_270: degrees = 270; break;
    }


    if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
        resultOrientation = (info.orientation + degrees) % 360;
        resultOrientation = (360 - resultOrientation) % 360;  // compensate the mirror
    } else {  // back-facing
        resultOrientation = (info.orientation - degrees + 360) % 360;
    }
    camera.setDisplayOrientation(resultOrientation);
}

****现在修改getFramingRectInPreview()****

if(resultOrientation == 180 || resultOrientation == 0){//to work with landScape and reverse landScape
            rect.left = rect.left * cameraResolution.x / screenResolution.x;
            rect.right = rect.right * cameraResolution.x / screenResolution.x;
            rect.top = rect.top * cameraResolution.y / screenResolution.y;
            rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;
        }else{
            rect.left = rect.left * cameraResolution.y / screenResolution.x;
            rect.right = rect.right * cameraResolution.y / screenResolution.x;
            rect.top = rect.top * cameraResolution.x / screenResolution.y;
            rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
        }

并修改此方法public PlanarYUVLuminanceSource buildLuminanceSource(..)

if(resultOrientation == 180 || resultOrientation == 0){//TODO: This is to use camera in landScape mode
        // Go ahead and assume it's YUV rather than die.
        return new PlanarYUVLuminanceSource(data, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
    }else{
        byte[] rotatedData = new byte[data.length];
        for (int y = 0; y < height; y++) {
            for (int x = 0; x < width; x++)
                rotatedData[x * height + height - y - 1] = data[x + y * width];
        }
        int tmp = width;
        width = height;
        height = tmp;
        return new PlanarYUVLuminanceSource(rotatedData, width, height, rect.left, rect.top, rect.width(), rect.height(), false);
    }


Answer 3:

你可以用我的zxlib叉https://github.com/rusfearuth/zxing-lib-without-landscape-only 。 只有我禁用风景模式。 您可以设置横向/纵向看正确的摄像机视图。



Answer 4:

添加camera.setDisplayOrientation(90);CameraConfigurationManager.java为我工作。



Answer 5:

对于斑马线3.0,LIB工作https://github.com/xiaowei4895/zxing-android-portrait为肖像模式

谢谢



Answer 6:

我认为最好的图书馆唯一的解决办法是这样的一个...

https://github.com/SudarAbisheck/ZXing-Orient

您可以包括它的build.gradle作为项目的行家格式的依赖...

dependencies {
  compile ''me.sudar:zxing-orient:2.1.1@aar''
}


Answer 7:

创建AnyOrientationCaptureActivity,然后覆盖默认CaptureActivity那么它会工作。

public void scanCode() {
    IntentIntegrator integrator = new IntentIntegrator(this);
    integrator.setDesiredBarcodeFormats(CommonUtil.POSEIDON_CODE_TYPES);
    integrator.setPrompt("Scan");
    integrator.setCameraId(0);
    integrator.setBeepEnabled(false);
    integrator.setBarcodeImageEnabled(false);
    integrator.setOrientationLocked(false);
    //Override here
    integrator.setCaptureActivity(AnyOrientationCaptureActivity.class);

    integrator.initiateScan();
}

//create AnyOrientationCaptureActivity extend CaptureActivity
public class AnyOrientationCaptureActivity extends CaptureActivity {
}

定义在清单

<activity
            android:name=".views.AnyOrientationCaptureActivity"
            android:screenOrientation="fullSensor"
            android:stateNotNeeded="true"
            android:theme="@style/zxing_CaptureTheme"
            android:windowSoftInputMode="stateAlwaysHidden"></activity>


Answer 8:

这被认为是一个同步的版本到上述溶液中

https://github.com/zxing/zxing/tree/4b124b109d90ac2960078ce68e15a39885fc1b5b



Answer 9:

此外,以@ roylee的修改我不得不应用以下的CameraConfigurationManager.java ,以获得最佳的预览和QR码识别质量

    diff --git a/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java b/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
index cd9d0d8..4f12c8c 100644
--- a/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
+++ b/android/src/com/google/zxing/client/android/camera/CameraConfigurationManager.java
@@ -56,21 +56,24 @@ public final class CameraConfigurationManager {
     Display display = manager.getDefaultDisplay();
     int width = display.getWidth();
     int height = display.getHeight();
-    // We're landscape-only, and have apparently seen issues with display thinking it's portrait 
+    // We're landscape-only, and have apparently seen issues with display thinking it's portrait
     // when waking from sleep. If it's not landscape, assume it's mistaken and reverse them:
+    /*
     if (width < height) {
       Log.i(TAG, "Display reports portrait orientation; assuming this is incorrect");
       int temp = width;
       width = height;
       height = temp;
     }
+    */
     screenResolution = new Point(width, height);
     Log.i(TAG, "Screen resolution: " + screenResolution);
-    cameraResolution = findBestPreviewSizeValue(parameters, screenResolution, false);
+    cameraResolution = findBestPreviewSizeValue(parameters, screenResolution, true);//
     Log.i(TAG, "Camera resolution: " + cameraResolution);
   }

   void setDesiredCameraParameters(Camera camera) {
+    camera.setDisplayOrientation(90);
     Camera.Parameters parameters = camera.getParameters();

     if (parameters == null) {
@@ -99,7 +102,7 @@ public final class CameraConfigurationManager {
   Point getScreenResolution() {
     return screenResolution;
   }
-  
+
   public void setFrontCamera(boolean newSetting) {
     SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
     boolean currentSetting = prefs.getBoolean(PreferencesActivity.KEY_FRONT_CAMERA, false);
@@ -109,12 +112,12 @@ public final class CameraConfigurationManager {
       editor.commit();
     }
   }
-  
+
   public boolean getFrontCamera() {
     SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
     return prefs.getBoolean(PreferencesActivity.KEY_FRONT_CAMERA, false);
   }
-  
+
   public boolean getTorch() {
     SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
     return prefs.getBoolean(PreferencesActivity.KEY_FRONT_LIGHT, false);
@@ -181,7 +184,14 @@ public final class CameraConfigurationManager {
       Camera.Size defaultSize = parameters.getPreviewSize();
       bestSize = new Point(defaultSize.width, defaultSize.height);
     }
+
+    // FIXME: test the bestSize == null case!
+    // swap width and height in portrait case back again
+    if (portrait) {
+        bestSize = new Point(bestSize.y, bestSize.x);
+    }
     return bestSize;
+
   }

   private static String findSettableValue(Collection<String> supportedValues,


文章来源: Zxing Camera in Portrait mode on Android