我使用以下命令获取鼠标的位置:
var coordinate = 0;
............
canvas1.addEventListener('mousemove', function (evt) {
var mousePos = getMousePos(canvas1, evt);
var nY = Math.round(mousePos.y);
var nX = Math.round(mousePos.x);
coordinate = "x=" + nX + ", y=" + nY;
$('#pValue').val(coordinate);
}, false);
如果我在显示文本字段中的值它的伟大工程; 然而,我无法更新文字层:
dlayerA1Text = new Kinetic.Layer();
var simpleTextRight = new Kinetic.Text({
x: lOffset + (lOffset * 0.25),
y: 15,
text: coordinate,
fontSize: 12,
fontFamily: 'Calibri',
fill: 'white',
align: 'left'
});
[编辑-了! 对不起我的不完整的答案,昨晚-我是困]!
为了得到一个动力学文本到舞台上显示鼠标移动的坐标...
舞台本身不排放鼠标事件,但我们可以用stage.getContent
获得阶段的DIV,所以我们可以侦听该div鼠标事件:
$(stage.getContent()).on('mousemove', function(event){ onMousemove(event)});
然后在处理的OnMouseMove,我们可以得到在舞台上鼠标的坐标:
var pos=stage.getMousePosition();
var mouseX=parseInt(pos.x);
var mouseY=parseInt(pos.y);
最后,我们更新了动态文本显示的坐标:
simpleTextRight.setText("Mouse: x="+mouseX+", y="+mouseY);
这里是代码和一个小提琴: http://jsfiddle.net/m1erickson/KamDV/
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Prototype</title>
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.3.3-beta.js"></script>
<style>
#container{ border:solid 1px #ccc; margin-top: 10px; }
canvas{border:1px solid red;}
</style>
<script>
$(function(){
// create a stage and a layer
var stage = new Kinetic.Stage({
container: 'container',
width: 300,
height: 300
});
var layer = new Kinetic.Layer();
stage.add(layer);
// a kinetic text object to display coordinates
var mouseToText=new Kinetic.Text({
x:20,
y:30,
fontFamily:"Arial",
fontSize:18,
fill:"blue",
stroke:null,
text:"Mouse position"
});
layer.add(mouseToText);
// Start listening to mousemove events
// The stage does not emit mouse events
// So stage.getContent() will get a reference to the stage <div>
// This will let us get mouseevents even on areas not filled with kinetic nodes
$(stage.getContent()).on('mousemove', function(event){ onMousemove(event)});
// on mousemove...
// Find the current mouse position
// Update the kinetic text for the new coordinate
// And redraw the layer
function onMousemove(event) {
// Find the position of the mouse relative to the stage
var pos=stage.getMousePosition();
mouseX=pos.x;
mouseY=pos.y;
// update the kinetic text with the current coordinate
mouseToText.setText("Mouse: x="+mouseX+", y="+mouseY);
// draw the layer with the new text
layer.drawScene();
}
}); // end $(function(){});
</script>
</head>
<body>
<div id="container"></div>
</body>
</html>
这是非常有益的。 然而,kinetic.js的最新版本不再有“getMousePosition”,他们使用的是“getPointerPosition”。
这是很好的,因为我不能让hand.js与kinetic.js工作。 看来他们已经想到这一点。