I have draw a circle using paint
and canvas
in android
.
I want to move the circle in some direction, are there any API methods that can be used ? Or do I have to use a loop and changing the position each time?
I have draw a circle using paint
and canvas
in android
.
I want to move the circle in some direction, are there any API methods that can be used ? Or do I have to use a loop and changing the position each time?
Hi you can refer the code below, In onTouchEvent, you can handle directions and move the object.
// Tutorial2D.java main activity
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.view.Window;
public class Tutorial2D extends Activity {
Square drawView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
drawView = new Square(this);
drawView.setBackgroundColor(Color.WHITE);
setContentView(drawView);
}
}
// Square.java
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.MotionEvent;
import android.view.View;
class Square extends View {
Bitmap mBitmap;
Paint paint = new Paint();
public Square(Context context) {
super(context);
}
@Override
public void onDraw(Canvas canvas) {
canvas.rotate(direction, mCenterX, mCenterY);
paint.setColor(Color.BLACK);
paint.setStrokeWidth(3);
canvas.drawRect(230, 230, 280, 280, paint);
paint.setStrokeWidth(0);
paint.setColor(Color.CYAN);
canvas.drawRect(233, 260, 277, 277, paint);
paint.setColor(Color.YELLOW);
canvas.drawRect(233, 233, 277, 260, paint);
}
private float mCenterX, mCenterY;
private float direction = 0;
private float sX, sY;
private float startDirection = 0;
private void touchStart(float x, float y) {
mCenterX = this.getWidth() / 2;
mCenterY = this.getHeight() / 2;
sX = x;
sY = y;
}
private void touchMove(float x, float y) {
// this calculate the angle the image rotate
float angle = (float) angleBetween2Lines(mCenterX, mCenterY, sX, sY, x,
y);
direction = (float) Math.toDegrees(angle) * -1 + startDirection;
this.invalidate();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// record the start position of finger
touchStart(x, y);
break;
case MotionEvent.ACTION_MOVE:
// update image angle
touchMove(x, y);
break;
case MotionEvent.ACTION_UP:
startDirection = direction;
break;
}
return true;
}
public double angleBetween2Lines(float centerX, float centerY, float x1,
float y1, float x2, float y2) {
double angle1 = Math.atan2(y1 - centerY, x1 - centerX);
double angle2 = Math.atan2(y2 - centerY, x2 - centerX);
return angle1 - angle2;
}
}
It's hard to answer, because it depends on what would be the real application.So maybe it would suit you best to build your "picture" from smaller components like ImageView and then use Animation to move ImageView around. If not, you may need to re paint your canvas.