I am working on a circular health bar for a top-down 2d shooter and would like some opinions of the best way to do this in only graphics2D. Wondering if drawing many arcs or just using images would be best.
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问题:
回答1:
The answer depends on what you want to achieve...
This is a very basic example...
You can go backwards
Even start at a different angle.
With a little bit of work you could reduce the extended so you could have an "open" progress, for example, starting at 245 degrees with a total extent of 270 degrees if you wanted to
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Arc2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class CircleProgress {
public static void main(String[] args) {
new CircleProgress();
}
public CircleProgress() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ProgressPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ProgressPane extends JPanel {
private float progress;
private float startAt = 270;
private float direction = -1;
private Timer timer;
public ProgressPane() {
timer = new Timer(80, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
float value = getProgress();
if (value >= 1f) {
timer.stop();
}
setProgress(value += 0.01);
}
});
}
public void setProgress(float progress) {
if (progress < 0.0) {
progress = 0;
} else if (progress > 1f) {
progress = 1f;
}
this.progress = progress;
repaint();
}
public float getProgress() {
return progress;
}
@Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
float extent = (360f * getProgress()) * direction;
int width = getWidth();
int height = getHeight();
int radius = Math.min(width, height);
int x = (width - radius) / 2;
int y = (height - radius) / 2;
g2d.setColor(Color.YELLOW);
Arc2D arc = new Arc2D.Double(x, y, radius, radius, startAt, extent, Arc2D.PIE);
g2d.fill(arc);
g2d.dispose();
}
}
}