I have a window form where I am creating a list of Checkboxes. The number of checkboxes created are based upon how many items are returned from the database. I've been able to create the checkboxes; however, I am not sure how to add event handlers for these checkboxes. For example, I'd like to add an OnCheckedChanged or CheckStateChanged event. How can I add these events? Also, I would appreciate any other suggestion. I am a total newbie to programming.
private void Form1_Load(object sender, EventArgs e)
{
CheckBoxes = new CheckBox[listGroup.Count()];
for (int i = 0; i < listGroup.Count(); i++)
{
CheckBoxes[i] = new CheckBox();
CheckBoxes[i].Text = listGroup.ElementAt(i).GroupName;
CheckBoxes[i].Name = "txt" + listGroup.ElementAt(i).GroupName.Replace(' ', '_');
CheckBoxes[i].CheckedChanged += new EventHandler(CheckBoxes[i]+"_CheckedChanged");
CheckBoxes[i].Width = 200;
if (i == 0)
{
CheckBoxes[i].Location = new System.Drawing.Point(5, 10);
}
else if (i == 1)
{
CheckBoxes[i].Location = new System.Drawing.Point(5, 40);
}
else if (i == 2)
{
CheckBoxes[i].Location = new System.Drawing.Point(5, 80);
}
this.Controls.Add(CheckBoxes[i]);
}
}
private void Form1_Load(object sender, EventArgs e)
{
//...
CheckBoxes[i].CheckedChanged += checkBoxes_CheckedChanged;
CheckBoxes[i].CheckStateChanged += checkBoxes_CheckStateChanged;
}
void checkBoxes_CheckedChanged(object sender, EventArgs e)
{ //do stuff when checked changed }
void checkBoxes_CheckStateChanged(object sender, EventArgs e)
{ //do stuff when check state changed }
Note: this will give identical event handling for all of your checkboxes.
If you want to do different things for different textboxes, you have to name the eventhandler differently and define that eventhandler.
A more efficient way to set the location of your checkboxes
for (int i = 0; i < listGroup.Count(); i++)
{
CheckBoxes[i] = new CheckBox();
CheckBoxes[i].Text = listGroup.ElementAt(i).GroupName;
CheckBoxes[i].Name = "txt" + listGroup.ElementAt(i).GroupName.Replace(' ', '_');
CheckBoxes[i].CheckedChanged += new EventHandler(CheckBoxes[i] + "_CheckedChanged");
CheckBoxes[i].Width = 200;
//set location based on index of i
CheckBoxes[i].Location = new System.Drawing.Point(5, 10 + (i * 30));
this.Controls.Add(CheckBoxes[i]);
}
private void LoadNewCheckboxes()
{
dynamic listGroupCount = 10;
List<System.Windows.Forms.CheckBox> CheckBoxes = new List<System.Windows.Forms.CheckBox>();
for (int i = 0; i <= listGroupCount - 1; i++)
{
System.Windows.Forms.CheckBox chkbox = new System.Windows.Forms.CheckBox();
chkbox.Text = i.ToString();
//listGroup.ElementAt(i).GroupName
chkbox.Name = "txt" + i.ToString();
//listGroup.ElementAt(i).GroupName.Replace(" "c, "_"c)
chkbox.CheckedChanged += new EventHandler(chkbox_CheckedChanged);
chkbox.CheckStateChanged += new EventHandler(chkbox_CheckStateChanged);
chkbox.Width = 200;
chkbox.AutoSize = true;
this.Controls.Add(chkbox);
CheckBoxes.Add(chkbox);
if (i == 0)
{
chkbox.Location = new System.Drawing.Point(5, 10);
}
else
{
chkbox.Location = new System.Drawing.Point(5, (CheckBoxes[i - 1].Top + CheckBoxes[i - 1].Height + 10));
}
}
}
private void chkbox_CheckedChanged(object sender, EventArgs e)
{
System.Windows.Forms.CheckBox chkbox = (System.Windows.Forms.CheckBox)sender;
if (chkbox != null)
{
//do somthing
Debug.WriteLine("chkbox_CheckedChanged");
Debug.WriteLine(chkbox.Text);
Debug.WriteLine(chkbox.Checked.ToString());
Debug.WriteLine(chkbox.Name.ToString());
}
}
private void chkbox_CheckStateChanged(object sender, EventArgs e)
{
System.Windows.Forms.CheckBox chkbox = (System.Windows.Forms.CheckBox)sender;
if (chkbox != null)
{
//do somthing
Debug.WriteLine("chkbox_CheckStateChanged");
Debug.WriteLine(chkbox.Text);
Debug.WriteLine(chkbox.Checked.ToString());
Debug.WriteLine(chkbox.Name.ToString());
}
}