I'd like to save the camera data from the Tango camera as an image file. I'm not sure where to start, the closest question I could find is this: Getting Tango's camera stream data
Other questions+answers look like they are out of date.
Is this applicable to me? Or can I just get the texture from ITangoCameraTexture and save that as a image file?
Also is there a way to set the frame rate of the Tango camera?
Your script should inherit ITangoVideoOverlay and implement OnTangoImageAvailableEventHandler where the image is stored under TangoUnityImageData imageBuffer as a byte array (imageBuffer.data).
The image is in YUV format so you will have to convert it to RGB or some another format.
private void SaveImage(byte[] byteArray, string datetime)
{
...
TextureFormat format = TextureFormat.RGBA32;
Texture2D x = new Texture2D(1920, 1080, format, false);
Color32[] argbArray = ColorHelper.YUV_NV21_TO_RGB(byteArray, 1920, 1080);
x.SetPixels32(argbArray);
File.WriteAllBytes(PATH + datetime + "_image.jpg", x.EncodeToJPG());
...
}
Of course, size shouldn't be hard coded but this is just work in progress (imageBuffer has values for width and height).